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  1. #31
    Master DView - New tool to visualize and convert iGO bmpDView - New tool to visualize and convert iGO bmpDView - New tool to visualize and convert iGO bmp railroad's Avatar
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    Quote Originally Posted by BIRBANTE View Post
    .....The "B" image is the one that crashes your program.....
    With this image, the program works without any problems.
    It can even be made even bigger size.
    Spoiler: B - 64 bit.bmp
    This post requires you to click the "LIKE this post" button and hit F5 to read this content.
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  3. #32
    Master BIRBANTE's Avatar
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    railroad/bako1970, you're always the usual phenomenon .......

    Okay, I made it all up, I've done it just to receive the Likes.
    But maybe I'll have to use me too "This post requires you to click the "LIKE this post" button and hit F5 to read this content", and "This post requires you to click the "LIKE this post" button to see Attachments"...........

    This is what happens when I try to convert that image:

    Spoiler: image
    [Only registered and activated users can see links. ][Only registered and activated users can see links. ]


    and this happens with File / Save as / NNG Bitmap, and with Edit/Batch Conversion/Output Format/NNG Bitmap.

    Despite the crash an NNG file B- 64 bit.bmp has been formed, but it is of zero bytes, and if I try to open it with DView an error comes out:

    Spoiler: image
    [Only registered and activated users can see links. ]


    Precise that I have Windows 7 Ultimate 32 bit.
    Mine is not a criticism, I like this program, it's very fast and the files are smaller than those of iPAQ, and if you can improve it is even better.

    P.S.Everyone is free to do as he wishes, but I do not give the "Like" to the comments, but only when the problem is solved with the answer or when the material to be downloaded is offered.....in all other cases they are "extorted", and I do not "Like" this.......

  4. #33
    Master DView - New tool to visualize and convert iGO bmpDView - New tool to visualize and convert iGO bmpDView - New tool to visualize and convert iGO bmp railroad's Avatar
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    I do not like your sarcasm, but I will answer you.....
    Loading the image (png) in the program. Then:
    File\Save As...\NNG Bitmap (*.bmp)
    It works for me!
    Edit.....
    If you want video, I will.....
    Last edited by railroad; 10th October 2018 at 07:06 PM.

  5. #34
    Important User DView - New tool to visualize and convert iGO bmp
    DView - New tool to visualize and convert iGO bmpDView - New tool to visualize and convert iGO bmpDView - New tool to visualize and convert iGO bmpDView - New tool to visualize and convert iGO bmp
    osiris4isis's Avatar
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    Load the "B - 64 bit.png" and try to save as NNG .bmp, and it will crashed.
    Do not PM me with questions. That's what a forum is for.

  6. #35
    Master DView - New tool to visualize and convert iGO bmpDView - New tool to visualize and convert iGO bmpDView - New tool to visualize and convert iGO bmp railroad's Avatar
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    Whoever wants to believe, who wants to not believe.....
    I say that this morning and tonight happened.
    Now I wanted to record the video and the program began to crash.
    Let the author of the program intervene and say it is possible!

  7. #36
    Master BIRBANTE's Avatar
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    What worries me is not the 64-bit PNG file, that makes crash the program, this was only a test to remedy the 32-bit PNG file in which you later see the black background.
    Until now I have always adopted the "A" option...... from PNG with a black background at 32 bit, to NNG Bitmap with iPAQ.
    With this system, however, with DView you can see icons with a black background........

    I saw that from PNG with a transparent background at 32 bit, to NNG Bitmap works, and I have to try from BMP at 24 bit to NNG Bitmap if works too.

    Rather, I have to see with which system I get the "lightest" images, my icons are more complex and the speedcam.zip file is around 4.5 Mb.

    ----------------------------------------------------------------------------------------------------------------------

    Unfortunately, even if we start from a 24-bit BMP file and converted it to NNG Bitmap with the program, it does not work, we still see the icons with a black background.
    For now the only way to work is to start with a 32-bit PNG file with transparent background, (with the icons inserted), and convert it to NNG Bitmap.
    Last edited by BIRBANTE; 12th October 2018 at 08:46 PM.

  8. #37
    Member + DView - New tool to visualize and convert iGO bmpDView - New tool to visualize and convert iGO bmpDView - New tool to visualize and convert iGO bmp
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    @birbante the same problem happens to me that osiris4isis
    Open the B - 64 bit.png
    Try to save as PNG .bmp
    and it will crash.

  9. #38
    Important User DView - New tool to visualize and convert iGO bmp
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    New version 1.1.1 available.

    I updated all dependancies and I tried to fix the bug on images with more of 8 bits by color component.
    Inversed vertical gradient on svg is fixed too.

    @BIRBANTE
    I don't understand the problem.
    Unfortunately, even if we start from a 24-bit BMP file and converted it to NNG Bitmap with the program, it does not work, we still see the icons with a black background.
    A 24bits bmp do not have an alpha layer so in the converted image you do not have it too.
    If you use a 32bits bmp with alpha the converted will be with alpha too.
    Alpha layer is optional on nng bitmap, to get a smaller file I do not add an useless alpha layer.

    I found a big bug on photoshop, when you convert an image with photoshop to a 32 bits bmp an alpha mask full transparent is applied on the image.
    Gimp do not have the bug.

  10. #39
    Master BIRBANTE's Avatar
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    With iGO it would not matter to have a 32 bit BMP image to have transparency, what you want it to be transparent you make it in black RGB 0,0,0.
    With Photoshop I started from the black stripes 0.0.0 where I put the images of the icons in PNG. The images of the icons I make in PNG because they have at least transparent angles, and sometimes even something more.

    Up to now I saved the strips with the icons in 24 bit BMP, and then I convert them with iPAQ, this procedure has always worked.

    if with your program we see black backgrounds it means that in the conversion it turns the pure black RGB 0.0.0 in less dark blacks.

    I'm not here to criticize your program, I realized that thing because I used it, we are not many to change the icons, the others did not notice it simply because they never used it.

    After a while I learned to use Photoshop and Illustrator and I will continue to use them, the 32 bit BMP bug does not apply to my case, as I already told you, I save the strips with the icons in 24 bit BMP, after which it is iGO to render the black background in transparent background.....It is a bug of iGO.....

    Spoiler: img
    [Only registered and activated users can see links. ]


    I have just completed my last speedcam file with the latest icons, but I will gladly try your latest version.

    I wish you a Merry Christmas and a Happy New Year.

  11. #40
    Important User DView - New tool to visualize and convert iGO bmp
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    Nope igo do not bugs, it's a bug of ipaq.
    Ipaq do not handle properly the transparency

    And the photoshop bug is confirmed when you convert an image to a 32bits bmp you can check the result, an alpha layer full transparent on all pixels is added.
    Open the result file on photoshop and verify the alpha layer if you don't believe me.

    Spoiler: Original png
    avatar 9752 1450974254

    Spoiler: Save to bmp 32 bits with photoshop cc2019
    mooo

    Spoiler: With gimp
    mooo


    I precise this bug because the result is a full transparent image on dview when it's a 32 bits bmp created with photoshop ...
    Ipaq remove the alpha on pixels not black ... I do not understand why, and so you have said that ipaq add alpha on black pixels ... an another mystery :p

    For me a proper conversion is when the result is the same than the input in an other format.
    The nng bitmap can be defined with an alpha layer or not, it's crazy to add an alpha layer when an opaque image is converted ^^

    It's line 483 and 486 where I put alpha to true only if it's detected in the original image => [Only registered and activated users can see links. ]

    All of that to say I want to fix all bugs but for that I don't think it's my fault
    And my full black 0,0,0 is a full black 0,0,0 and nothing change that.

    Merry christmas and happy new year you too, thanks.
    Last edited by djeman; 25th December 2018 at 02:16 AM.

 

 
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