Thanks wojpen.
However, it seems that the problem is not a problem of memory use, seems to be a problem of lack of CPU to move 3D maps in high resolution (maybe due to Marshmallow, to CyanogenMOD...).
As you can see in the images, the max RAM amount used by iGO was around 0.5 GB, far away from the 1 GB of free RAM.
Spoiler: screens
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