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  1. #1231
    SUPER MODERATOR Skin IGO NextGen LUNA by Pongo (DISCUSSION)
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    Andrey Form's Avatar
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    Everything you described is a scenario for alerting dangerous points on the map. The interaction of all types of alerts on a single stretch of road. This scenario has been created and refined since 2019. All project participants and interested parties have contributed their suggestions. Currently, you have two options, as Maestro Pongo is a member of the GPSPOWER forum. You can write to him personally in private messages to share your findings. Alternatively, you can publish the mod PPNDV.

    Currently, the alert scenario from Pongo Igo Luna is based on the alert distance. It is the distance in plugin.ini that determines the priority of alerts of one type or another. Thus, important alerts are displayed first, even if they are further away on the route map. This ensures that all types of alerts are displayed in a timely manner. This is not the default behavior of Igo. The only requirement is to follow the recommendations from Pongo, including speedcam.txt. It is important to close the section with a speed of 5 km/h.
    Last edited by Andrey Form; 8th January 2026 at 06:05 AM.
    gps5

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    ©AF_2020-26

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  3. #1232
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    Hi guys,

    I found a little bug in Alarm in Back feature about the sound : function SpeedcamAlarmInBack(). This is not affecting the functionnality, just the sound notification.

    It's sure, the fllowing bug scenario has few chance to be visible in the real life, but it's possible.
    It happens when the car speed is just equal to the speedcam speed limit + the tolerance.

    In that case, as speed is not lower than (the speedlimit + tolerance) and not greater than (the speedlimit + tolerance), there is no sound.

    A "lower or equal" for the first speed test to generate an approach beep is needed.

    Spoiler: +

    if vApprochingBeep() and MODEL.warning["speedcam_soundtype_" .. MODEL.navigation.curr_speedcam.category()]() then
    if MODEL.navigation.car.current_speed() <= (vLastSpeedcamSpeedLimit() + vOverspeedTolerance()) then
    MODEL.sound.play_effect("effects.ui.approach")
    end
    if vBeepOverspeed() and MODEL.navigation.car.current_speed() > (vLastSpeedcamSpeedLimit() + vOverspeedTolerance()) and
    (vOverspeedAlertDistance() > (vDistanceInBack() * 10 / 18)) then
    MODEL.sound.play_effect("effects.ui.speedcam_alarm")
    end
    end

  4. #1233
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    About the new pongo skin for Luna 4.5.2026

    I turn off the Additional sounds but I can still listen to them.
    I can't see the turn restrictions.

  5. #1234
    Member Pensionato's Avatar
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    Hi, Pongo posted the new version of Luna. Does anyone know what changes have been made?

  6. #1235
    iGO Enthusiast Skin IGO NextGen LUNA by Pongo (DISCUSSION)
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    He did not state it personally, so I consider the question to be redundant
    Before asking a question, know it's already discussed here and at 99.9% is not unique. Use search.
    NO ONE IS A SEER, READ (click on): [Only registered and activated users can see links. ] <- Click!
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    Spoiler: obs
    Many questions become very arduous, a lot of time chewed deja vu...Since we have lost all the year of work and effort, many people have no will to answer the same questions again. Me neither. Use a search, please.

  7. #1236
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    In the latest skin:

    Spoiler: pic

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    Also again I couldn't see in simulation any restriction signs.

    EDIT:

    Strange, I'll check again.
    Last edited by AnthonyGreek; Yesterday at 10:46 AM.

  8. #1237
    Master Skin IGO NextGen LUNA by Pongo (DISCUSSION)Skin IGO NextGen LUNA by Pongo (DISCUSSION)
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    I checked on my end; looks like everything is fine.

    Spoiler: =====
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    Last edited by sonyc; Yesterday at 10:53 AM.

 

 

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