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  1. #2311
    Master zsiga68's Avatar
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    Quote Originally Posted by modemakias View Post
    the problem is the combination (Arabic + English) probably missing and Arabic translation...

    i found the problem in (speedcam test and TMC test)
    The two files must be merged..

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  3. #2312
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    mmyhassan*allow me some time and then come back and download again...
    Thanks : take your time now ,every one keep staying home

  4. #2313
    Master zsiga68's Avatar
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    I made an English tts sound, give it a try. Note: I don't speak English well ..
    Thanks: modemakias and Zervdim for the base.
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    Last edited by zsiga68; 17th April 2020 at 02:56 PM.

  5. #2314
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    Dear Zsiga68
    Thanks very much : Now every thing is working

  6. #2315
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    help

    Hi. I have a 1024x600 screen resolution. I have made a new custom loading screen with this resolution.
    I'm using the latest pongo skin with Nextgen world
    from what I understand the initial loading.bmp files are located in this file "the_skin_by_pongo.zip"
    I searched in the file and have found loading.bmp files only in the "res/common" directory and in the below subdirectories.
    The "dark", "bright", "color" directories do not contain the loading.bmp.
    The question is where do I put my 1024x600 custom made screen ?
    hdpi
    ldpi
    mdpi
    xhdpi
    xxhdpi
    xxxhdpi

  7. #2316
    Master spyder's Avatar
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    Loading is in the_skin.zip, in ui_nextgen/res/the/dark in resolution subfolder. The image is square, es. 528x528 in xhdpi.
    in xxhdpi larger (perhaps 758x758. I think for your resolution you have to consider these subfolders.
    Last edited by spyder; 22nd March 2020 at 09:04 PM.

  8. #2317
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    So, do I put my 1024x600 loading.bmp file into the xhdpi and xxhdpi folders of only the dark folder? What happens if I puts my custom 1024x600 res loading.bmp in all the res folders ?
    Last edited by Boki_Srb; 23rd March 2020 at 07:37 AM. Reason: removed unnecessary quote

  9. #2318
    Member luisresende's Avatar
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    1024x600 resolution is between HDPI and XHDPI. In the multimedia center of my car, which has this resolution, it automatically used HDPI, but the icons became small. I had to force the use of DPI = 280, which in the tests was the best size of the icons, on the 9 inch screen.

  10. #2319
    Master BIRBANTE's Avatar
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    Quote Originally Posted by tolisn View Post
    What happens if I puts my custom 1024x600 res loading.bmp in all the res folders ?
    The software uses the most appropriate folder based on the resolution of the device. Probably like luisresende told you, the software uses the hdpi folder, if you put the loading.bmp in all folders you are sure to see it even if the software uses another folder.

    Quote Originally Posted by luisresende View Post
    I had to force the use of DPI = 280, which in the tests was the best size of the icons, on the 9 inch screen.
    Resolution should not be confused with Density, even changing the dpi value the software continues to use the folder it deems most appropriate, (maybe hdpi).

    Changing the dpi values gives an enlargement / reduction of the map view, in fact it does not only concern the icons but also the buttons and everything else, map included.
    Usually this operation is necesary only in cases of resolutions outside the "standard".
    [Only registered and activated users can see links. ]

  11. #2320
    Master zsiga68's Avatar
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    [email protected]

    Try firts to hdpi folder. if it doesn't work then xhdpi folder.

    hdpi loading.bmp: 400x400 pixel, 24 bit.
    xhdpi loading.bmp: 533x533 pixel, 24 bit.

    Loading.bmp size from original data.zip..

    Here 37 pieces loading ux zip files. citroen,ferrari bmw .. etc..
    /Unfortunately I no longer remember where I downloaded it... /
    [Only registered and activated users can see links. ]

    I didn't try, I just share...
    Last edited by zsiga68; 23rd March 2020 at 12:00 PM.

 

 

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