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  1. #1
    Important User Truck support in NG versions
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    osiris4isis's Avatar
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    Gift 9.18.27.687519 with no skin + truck.zip should work "fully", already verified by the_bookworm. However, if you don't see it working "fully" with Pongo skin, try it without that skin.

    Basarsoft 9.18.27.659452 with Arimi skin (that included truck.zip) should work "fully", but needs verifying. I don't like this version since it require license and so far only Europe has it.

    In testing truck restriction, keep in mind the following properties (as I already stated in previous posts)
    0. Extended settings for truck
    1. Routing restriction shown in routing screen/menu (static)
    2. Notification of restriction (dynamic)
    3. Alert icons shown in cockpit (dynamic)

    "static" means you see if BEFORE driving and also shown in simulation
    "dynamic" means you see when driving (might not shown in simulation)
    Last edited by osiris4isis; 15th September 2017 at 07:24 PM.
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    @ The Bookworm, i do agree with all you're testing, i do the same.
    I used avicsync for many years and all the warnings we seen on screen have been working for a lot of years.
    only what appears to me as new are the signs on the left you posted.

    I see now that i was mistaken with the fact that it is visible driving without a planned route.
    Normally i don't drive without a route planned, because you know the area,and don't need navigation, just now for testing i use it to see what is going on.

    I do agree as i said before, if you have a route calculated the program gives you a route where you don't come in the dangerzone, so you won't see any signs on you're route at all.

    However sometimes you're destination is in a restricted area ( weight, height, forbidden zone, it doesn't matter) and than the program give's you a warning up front that route calculation can't avoid this area, and it's up to you to check on the map if you take the chance or maybe even manually change the route.

    in real life with a truck this means, no worries, just drive to the adress, but beware of obstacles on the destination, and see when we get there if we can find another way or solution.

    Main advantage is getting the warning upfront when calculating the route, so you do have the ability to check on the map or make a phonecall to the adress or collegues who might have been there before.
    So this is what is most important for me, i don't care what signs come up my screen when i'm driving, because i've got my eyes on the road, and you can see the signs on the road as well, the trick is to know upfront, before you start driving if you can reach the destination without any problems.

    I'm a truckdriver for over 20 years and i have got a lot of adresses where you simply could not deliver with a big truck, and when you arrive or park a few streets before the adress, the clients are stunned to see that you are driving with such a big truck, most of the times they expect a smal one.

    This also is the reason why i said the program is working fine, only thing is not all truck restrictions are complete, for example the tunnel i mentioned here in the Netherlands.

    grtz Ludo & thx for you're effort and contribution

    Quote Originally Posted by osiris4isis View Post
    In testing truck restriction, keep in mind the following properties (as I already stated in previous posts)
    0. Extended settings for truck
    1. Routing restriction shown in routing screen/menu (static)
    2. Notification of restriction (dynamic)
    3. Alert icons shown in cockpit (dynamic)
    Just to be clear, we have used/tested Gift with and without skins and only difference is point 2.

    You want to test the Gift 9.18.27.687519 with no skin + truck.zip version, because that's the one who doesn't need extra licenses for outside europe.
    If that's what you want, i'm gonna do that exactly as you asked and test this on monday in real life, so i should have the same program without extra licenses just as The Bookworm.
    As far as i can tell eveything you asked is working if i see The Bookworms screenshots, but i try to report back on Monday.

    grtz. Ludo
    Last edited by Boki; 14th March 2018 at 09:53 PM.

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    Quote Originally Posted by Ludo Palinckx View Post
    Hello All, i tested today the program iGO NextGen 9.18.27.687519 from Jan 26 2017 without a skin and only added the Truck(World) Ux zip.

    I only can tell right now, i don't see any differences in route calculation, warnings or others, it's all the same as descriped in my post 111.
    Same with NEXTGEN 9.18.27.705829... There is no Extended setting for the truck (or any other vehicle).
    I have tested it like it came for install and also tried to make a "mish mash" - erasing original ux's and copying the ones from working version (Israel/Gift). No luck. Then for final test I replaced the data.zip with the same result.
    So, it seems (at least for me) that WORLD versions are not capable of handling extended settings.

  5. #4
    Important User Truck support in NG versions
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    Quote Originally Posted by the_bookworm View Post
    So, it seems (at least for me) that WORLD versions are not capable of handling extended settings.
    Yes, this is what I found for NextGen9.18.27.693527-World(14Mar2017) as well and had posted early in this thread. The reason is the truck "license flag" is never true; this led me to believe either it's not "fully" cracked or not fully implemented (map engine can't handle truck data)
    Last edited by osiris4isis; 19th September 2017 at 10:04 PM.
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  6. #5
    iGO Enthusiast Truck support in NG versions

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    Truck support is implemented in software code. Not in extra plug in.
    UX is just an interface for software possibilities.
    For now - NOT implemented in latest World & Basar.

    Cr@cking the program to work with licenses or without, is another story.
    Last edited by Boki; 20th September 2017 at 07:19 AM.
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  7. #6
    Important User Truck support in NG versions
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    You are wrong. "Truck restrictions" are done in many places. In core/base codes such as: mapping engine and routing engine; and in presentation layer codes such as: UX's and skin. They ALL have to work to get "full" capability. I already posted proof of that. Please do NOT say things you do not know.
    A "good" cracked program will fixed/replaced libraries with those capabilities. Cracking isn't just for fixing licenses. If it can't do it (especially when World release note said "truck restriction" was added) then it's not "fully" cracked. And as I already said, the license flag was false.

    News flash: UX's are "software code"
    Do not PM me with questions. That's what a forum is for.

  8. #7
    iGO Enthusiast Truck support in NG versions

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    Truck data for restrictions are written in fbl and ftr files. I didn't say anything about that.
    Truck support depends only of software version/edition, I said.
    Truck ux for World is 48kB.
    There is no truck ux in AVIC/Basar/Gift/Israel/T4A/Szulin
    Vehicle Selection ux is arround ~70kB for all versions, approximately the same content is in each.

    If you interchange files, happens...nothing.
    Payed versions of world for example still do not have extended settings for truck. That have nothing to do with patching software. Stop guessing.
    Last edited by Boki; 20th September 2017 at 07:59 PM.
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  9. #8
    Important User Truck support in NG versions
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    Quote Originally Posted by Boki_Srb View Post
    Truck data for restrictions are written in fbl and ftr files. I didn't say anything about that.
    Truck support depends only of software version/edition, I said.
    Truck ux for World is 48kB.
    There is no truck ux in AVIC/Basar/Gift/Israel/T4A/Szulin
    Vehicle Selection ux is arround ~70kB for all versions, approximately the same content is in each.

    If you interchange files, happens...nothing.
    Payed versions of world for example still do not have extended settings for truck. That have nothing to do with patching software. Stop guessing.
    Really? If truck restriction data is in .fbl then why have .ftr? And what happen when you don't use .ftr, you still get truck restriction? Who is guessing now?

    No, you said "Truck support is implemented in software code. Not in extra plug in." Which is WRONG! So stop trying to rewrite what you said.

    You can look at size all you want, it really doesn't tell you much. You must examine the codes. Fact is fact, code don't lie. There must be some change in core codes between World and Gift (at least in regard to truck restriction). Gift allow truck restriction and World doesn't. Why? Simple, World doesn't have truck restriction license enabled. Period! License is ONE of many criteria that must be met before you get truck restriction functionality.
    Yeah, more "guessing"
    Spoiler: .

    This post requires you to click the "LIKE this post" button and hit F5 to read this content.

    If you do not use (or can't use) truck.zip UX, you won't get certain functionality. If you are happy without it, good for you. Just because some proggy doesn't have (or can't use) truck.zip UX, doesn't mean you have full truck restriction. So the requirement of needing/using truck.zip UX said nothing about how truck restriction are implemented. Look at World, no need to use the bogus truck.zip UX that comes with it, you still can't access extended settings.

    Nuff said!

    Quote Originally Posted by Midnight Blues View Post
    We could guess what could or should be if something would or not be done one or another way.
    It does not matter where or how (internally) is some function supported in some program.
    It is, but not for this discussion.

    Important are real useful functions of navigation.

    Only "upgrade" of functionality is available by adding truck.zip from World to them, and we could discuss about their truck support as they are with or without it.

    So all this theoretic (what if) discussions are pointless (off topic).
    OP asked a question and as far as I'm concerned it has been answered. There is no "guess" in what I say, just look at the codes. You can take truck.zip from Avic (if you change Arimi's mod) not just World and it will work. They have similar code base. Compare them and you shall see. And as I said before, if you are comfortable with just the "basic" truck restriction, good for you.

    Quote Originally Posted by wojpen View Post
    Hello,

    Remember my earlier post's about Height Limit signaling?
    Some have claimed that they are incomplete and that there are no warning icons on the map during real drive.
    Hocus Pocus - they are?

    -= Hidden Content =-

    PS.Special thanks to Boki_Srb and Midnight Blues!Many thanks for your recent comments and remarks.
    regards wojpen
    Quite incredible that you keep insisting on speedcam being part of the truck restriction subsystem. Your "properly prepared speedcam.zip file" was to show a single class (Max Height) as a speedcam alert (NOT TRUCK ALERT) Why don't you "properly prepare" a "Max Weight" alerts for use by speedcam.zip as well. While at it, also hazard transport. So users have to collect all truck related "speedcam data" to use for truck alerts? Nonsense, truck restriction data comes from .ftr ONLY!
    Last edited by Boki; 14th March 2018 at 09:48 PM.
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  10. #9
    Global Moderator Truck support in NG versions
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    We could guess what could or should be if something would or not be done one or another way.
    It does not matter where or how (internally) is some function supported in some program.
    It is, but not for this discussion.

    Important are real useful functions of navigation.

    Only "upgrade" of functionality is available by adding truck.zip from World to them, and we could discuss about their truck support as they are with or without it.

    So all this theoretic (what if) discussions are pointless (off topic).
    Last edited by Midnight Blues; 20th September 2017 at 08:21 PM.
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    Important User Truck support in NG versions
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    Hello,

    Remember my earlier post's about Height Limit signaling?
    Some have claimed that they are incomplete and that there are no warning icons on the map during real drive.
    Hocus Pocus - they are?

    This post requires you to click the "LIKE this post" button and hit F5 to read this content.

    PS.Special thanks to Boki_Srb and Midnight Blues!Many thanks for your recent comments and remarks.
    regards wojpen
    Last edited by Boki; 23rd December 2018 at 06:50 PM. Reason: image links correction
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