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  1. #1
    Master BIRBANTE's Avatar
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    It is not difficult, I created "Area C Milano", "Box Semipermanenti", "No Camper", "Sorpassometri", "Strade Ghiacciate Inverno", "Tutor Fine", "Tutor Inizio", "Tutor Strade Statali", and others too....... I have occupied all 32 categories...... because anyway it's all free..... But you must have the coordinates for each "new category".........

    You have to open another thread....... I can not answer you here....... otherwise they throw me another time in the trash........

    Spoiler: image
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    Last edited by BIRBANTE; 26th April 2018 at 09:43 PM.

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  3. #2
    iGO Enthusiast SVG developments
    Boki's Avatar
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    You are welcome to continue discussion [Only registered and activated users can see links. ]
    Before asking a question, know it's already discussed here and at 99.9% is not unique. Use search.
    NO ONE IS A SEER, READ (click on): [Only registered and activated users can see links. ] <- Click!
    [Only registered and activated users can see links. ] <- Click!

    Spoiler: obs
    Many questions become very arduous, a lot of time chewed deja vu...Since we have lost all the year of work and effort, many people have no will to answer the same questions again. Me neither. Use a search, please.

  4. #3
    Member + SVG developmentsSVG developments
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    background_day
    background_night for UX junctionview.zip
    copy and replace in UX,
    Spoiler: img
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    Spoiler: linkNEW
    https://www20.zippyshare.com/v/QIFkNEBL/file.html
    Last edited by alipark; 29th April 2018 at 11:41 PM.

  5. #4
    Member + SVG developmentsSVG developments
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    Fixed the save error .svg in post [Only registered and activated users can see links. ]
    Illustrator is very easy to use

  6. #5
    Master railroad's Avatar
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    Hi.....
    All arrows for lane_vsimp_sel and lane_vsimpdir in format SVG as well as the ready ones lane_vsimp_sel.bmp and lane_vsimpdir.bmp for all skins.....
    Files from archive lanes.rar are copied, and replaces existing ones in the skin!
    Spoiler: Screenshots
    cff8e07eaa26c08c
    de20de3ff91e7ff8
    c908e4c04d2a9912
    dacf28e0106ebb2c
    5ea2ebeb54fc99b2
    53abd896cdcfe615
    ddb95845f42d42b0

    The files will undergo some minor changes when I have time.....
    Regards.....
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  7. #6
    Member + SVG developmentsSVG developments
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    Package with two versions of each image
    bg_modelviewer_landscape
    bg_modelviewer_portrait for all skin
    copy and replace in skin
    In skin Arimi and skin VW of vicewandell copy in Motrex-kia_xxx
    Spoiler: imge
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    Last edited by alipark; 31st May 2018 at 09:45 AM.

  8. #7
    Master Alain57's Avatar
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    Hello

    In your example, you talk about vectorizing a png or bmp picture.
    The result will be very ugly in addition to multiply the weight by ten.
    I'm talking about the case where the pictures are drawn directly in vector format !

  9. #8
    Master BIRBANTE's Avatar
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    I took an extreme example, but the size of the svg files is determined in large part by the number of "trace". More details, like the turf with many strands of grass, means more trace and more weight. Even if you create the strands of grass directly the file will become big. Why almost all images have few details, a few nuances? They all look like cartoon images. You can replace the lawn with green cement, the file will be much smaller, but it is not the same thing ......

    I am a modest self-taught, but some basic things I managed to understand them and to adjust me accordingly ......

    P.S. Try to belie me and make that same image directly with Illustrator and see how much it weighs...... but it must be as equal as possible.....

    P.P.S. From the Like, we can clearly see the various "congregations", very often are given even when nothing special is written.....
    Last edited by BIRBANTE; 11th June 2018 at 06:58 PM.

  10. #9
    Master Alain57's Avatar
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    Hello

    I am just like you a modest self-taught.

    Why deny yourself, if you're right ?
    I totally agree with you for this (extreme) example.
    The example you are talking about and a junctionview!
    How is she made?
    These are two photos, one for the sky and another for the floor.
    Who says photo says format (jpg). So like the format (png, bmp .......).
    These formats consist of pixels.
    To have a close result with the vector format, there will be a week of work. And indeed the weight of the result would be enormous.
    So, we agree on this kind of picture !
    You talk about cartoons, I remember that (AI) is a drawing software, not a photo processing. Some achievements will be very difficult to make realistic.

    By cons, I did not understand your last sentence ? (PPS).

    Sorry for my bad English
    I am using Google Translat

  11. #10
    Master BIRBANTE's Avatar
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    Quote Originally Posted by Alain57 View Post
    You talk about cartoons, I remember that (AI) is a drawing software, not a photo processing. Some achievements will be very difficult to make realistic.
    It would not be difficult, Illustrator does it all, but the files get too big..... I realized this thing after my first speedcam.zip file, but even using "cartoons" images, the thing changes little. This is the image I use for Mobile speedcam:

    Spoiler: image
    [Only registered and activated users can see links. ][Only registered and activated users can see links. ]


    realistic enough....... and these are the icons I use in my TomTom 1.4 Android:

    Spoiler: image
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    even if they are like "cartoon", they weigh much more than the simple silhouette of the train and the bus....... multiply it by 32 ......

    By cons, I did not understand your last sentence ? (PPS).
    Just forget it, it was not directed personally to you but to the various flatterers ....

    Sorry for my bad English
    I am using Google Translat
    Me too use Google Translate.

 

 

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