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  1. #41
    Master railroad's Avatar
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    Hi.....
    All arrows for lane_vsimp_sel and lane_vsimpdir in format SVG as well as the ready ones lane_vsimp_sel.bmp and lane_vsimpdir.bmp for all skins.....
    Files from archive lanes.rar are copied, and replaces existing ones in the skin!
    Spoiler: Screenshots
    cff8e07eaa26c08c
    de20de3ff91e7ff8
    c908e4c04d2a9912
    dacf28e0106ebb2c
    5ea2ebeb54fc99b2
    53abd896cdcfe615
    ddb95845f42d42b0

    The files will undergo some minor changes when I have time.....
    Regards.....
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  3. #42
    Member + SVG developmentsSVG developments
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    Package with two versions of each image
    bg_modelviewer_landscape
    bg_modelviewer_portrait for all skin
    copy and replace in skin
    In skin Arimi and skin VW of vicewandell copy in Motrex-kia_xxx
    Spoiler: imge
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    Last edited by alipark; 31st May 2018 at 09:45 AM.

  4. #43
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    How to use this file svg?

  5. #44
    iGO Enthusiast SVG developments
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    Read thread from beginning, from OP:
    Quote Originally Posted by Garigor View Post
    ...someone will need it for development ...
    already asked on previous page, answer is in [Only registered and activated users can see links. ]
    Last edited by Boki; 5th June 2018 at 08:42 AM.
    Before asking a question, know it's already discussed here and at 99.9% is not unique. Use search.
    NO ONE IS A SEER, READ (click on): [Only registered and activated users can see links. ] <- Click!
    [Only registered and activated users can see links. ] <- Click!

    Spoiler: obs
    Many questions become very arduous, a lot of time chewed deja vu...Since we have lost all the year of work and effort, many people have no will to answer the same questions again. Me neither. Use a search, please.

  6. #45
    Master BIRBANTE's Avatar
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    Quote Originally Posted by afaaa View Post
    How to use this file svg?
    With the advent of high-resolution phones, the NNG has rightly adopted the use of vector images, whose quality remains unchanged in the various enlargements.

    Creating and editing these svg images is quite complicated compared to the bmp files. This type of images are used particularly in speedcam files, but are found everywhere, as well as in junctionviews......

    Here I explained it in a better way:

    [Only registered and activated users can see links. ]

    The use of Adobe Illustrator is not particularly easy, even if here it seems full of professional graphic designers.......

  7. #46
    Member + SVG developmentsSVG developments
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    The question is:
    How to create those files .svg
    How to use this file .svg
    Create and use is not the same

  8. #47
    Master Alain57's Avatar
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    Hello

    If I may, I will add some clarification about the "svg" format.
    The big advantages of this format are:
    - One picture for all resolutions. It is the "Nextgen" software that will resize it in relation to the resolution used by your device.
    - Pictures much less heavy (Kilooctet). Which is very interresting for navigation software.
    - Of course, very good quality in the display, since these images are not pixel-based.

    For simple pictures, it is not mandatory to use "AI", other vector software will do.
    On the other hand for the pictures said to "phases", ie, when several layers are supperposés in the same file,
    There is only (to my knowledge) "AI" which knows how to export them, so that they can be exploited by "Nextgen".

    Last edited by Alain57; 9th June 2018 at 05:19 PM.

  9. #48
    Master BIRBANTE's Avatar
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    Quote Originally Posted by Alain57 View Post

    For simple pictures, it is not mandatory to use "AI", other vector software will do.
    The problem is "how" they do it....... in a nutshell ...... Adobe Illustrator does it better....

    Whether you are talking about creating an image from scratch, (and to do this I am not able yet), whether you are talking about to vectorize a raster image......

    When I started in 2015, vector images were made only by Garigor, first I tried with Inkscape, (free), but the quality is poor, later with Corel Draw, but it does not import and saves the svg images. After I downloaded Illustrator and I had to learn how to use it, just that little bit ....

    - Pictures much less heavy (Kilooctet).
    If you talk about simple images, for those a little more complex, if you want images very similar to reality, they weigh much more than raster images......

    This image of 800x480:

    Spoiler: image
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    in png format is 665 KB, in bmp format is 1,09 MB, in NNG-bmp format is 353 KB......... if I turn it into svg with details closer to the original is 13,8 MB......
    Last edited by BIRBANTE; 10th June 2018 at 11:01 AM. Reason: added example

  10. #49
    Master Alain57's Avatar
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    Hello

    In your example, you talk about vectorizing a png or bmp picture.
    The result will be very ugly in addition to multiply the weight by ten.
    I'm talking about the case where the pictures are drawn directly in vector format !

  11. #50
    Master BIRBANTE's Avatar
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    I took an extreme example, but the size of the svg files is determined in large part by the number of "trace". More details, like the turf with many strands of grass, means more trace and more weight. Even if you create the strands of grass directly the file will become big. Why almost all images have few details, a few nuances? They all look like cartoon images. You can replace the lawn with green cement, the file will be much smaller, but it is not the same thing ......

    I am a modest self-taught, but some basic things I managed to understand them and to adjust me accordingly ......

    P.S. Try to belie me and make that same image directly with Illustrator and see how much it weighs...... but it must be as equal as possible.....

    P.P.S. From the Like, we can clearly see the various "congregations", very often are given even when nothing special is written.....
    Last edited by BIRBANTE; 11th June 2018 at 06:58 PM.

 

 

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