Hi mullerh
The polygons with a type less than 0x100 do not have a subtype, so they are often coded 0x4B for example (only 2 digits because it is less than 0x100).
The polygones with a type equal or more than 0x100 have a subtype so they are often coded 10f04 for example (5 digits).
So in TYPViewer, the 2 forms are accepted: 0x4B or 0x04B00 (i.e. the form without subtype and so there are only 2 digits and the form with subtype and so with 5 digits)
But IMG2typ uses another convention : 0x4B00 i.e. 4 digits and TYPViewer does not correctly interpret this...
In a first time , you can add a "0" after the "0x" in your txt file in order to have 5 digits: the draworder will be correctly interpreted by TYPViewer.
Then I'll take a look in the code to see if it is possible to make TYPViewer compatible with the 4 digits notation.
Edit: you can try this new version :Spoiler:



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