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  1. #361
    SUPER MODERATOR iGO Speedcam (DISCUSSION)
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    Andrey Form's Avatar
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    Your issue is related to your testing method, not a skin bug.There is a fundamental difference in how iGO works:Planned Route: The core engine builds a navigation corridor. It knows exactly where you will turn and pre-alerts you based on the database coordinates and exact azimuths (angles).Free Drive (No active route): When you just drive around making chaotic city turns ("left, right, left"), the engine switches to a basic radial/closest proximity search. Due to GPS latency and map-snapping in dense areas, the program cannot match your rapidly shifting course vector with the speedcam's fixed azimuth in time. It sees the camera nearby but drops the linear alert because there is no stable trajectory.If you want to test alerts properly, use a clean profile, a verified database, and simulate a route (Fly over) to eliminate GPS drifting.
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  3. #362
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    Hi Andrey,

    No, it’s not related to my testing method; this is a real-world scenario.
    There is a speed camera near my home, located in a village. When leaving my house, there are only two options: turn right or left, then drive straight for 1 km before reaching the camera.
    Every time I head in that direction, I get no alert when using the "World" skin on the head unit (Luna has display driver issues on this Chinese Android head unit).

    I’ve also encountered a similar situation when leaving a supermarket parking. The camera, located 500 meters away, is never warned when I drive off from the supermarket. When I drive along that same road without stopping at the supermarket, it's warned.

    Naturally, I deleted the entire "save" folder, cleared the cache, and reinstalled the APK. I even reduced the speed camera database to just a single camera.

    I tested it with Luna on my mobile phone, and it works fine. That’s why I compared the plugins that handle speed cameras and discovered this difference regarding the iGo flags being used.

    I know Luna doesn't operate exactly the same way as World. However, during a software revision, you often uncover bugs that existed in the previous version simply because you're pushing the testing further. That seems to be the case here.

    I’ve shared the solution I found; it’s up to you what to do with it.

 

 

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