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  1. #8
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    Quote Originally Posted by batiskaf View Post
    This is true, but without deleting the previous one poi_visiblities_save.txt you won't see the new ECO ENERGY icons...
    it is true that when we remove the poi_visiblities.txt from the save folder, igo recreates it from the default folder, however what must be taken into account is that the one proposed is in an ux, except when the uxs are loaded in memory this is done in a certain order depending on the name given to the ux and the dependencies listed in each info.ini, nothing can guarantee that another ux (with a poi_visiblities.txt) is not loaded after that methane making it permanently impossible to display the new ECO ENERGY icons while maintaining the recommended method.

    Quote Originally Posted by spyder
    "..deleting it will force the user to completely reconfigure their previous choices...":
    Huge two minute work
    this is quite relevant when you only select a few main categories, but when your choice stops on very specific elements contained in the subcategories, and you have to browse the entire tree to select only what 'we want on the screen, it takes more than two minutes

    it is as if we told you that each time you change the appearance of your vehicle you are forced to redefine in detail all its dimensional parameters as well as the characteristics of the conduct and a whole set of other related values

    we must admit that by force it would become forbidding and we would end up admitting that it is absurd.

    it is quite possible to do without the grayed out form since the category will always have to be activated, just put the colored svg directly in userdat / usericon and add the information directly in the KML

    <Document>
    <name>ECO_ENERGY-METHANE</name>
    <metadata><igoicon><filename>metano_map.svg</filename></igoicon></metadata>

    I agree that it does not make it possible to differentiate the map icon from that of the list of choices, but it will avoid many manipulations

    Without wanting to criticize goodwill, it is all the same become a bad habit to want for anything and everything to do UX whose design is not necessarily mastered, especially since this generally brings more constraints for the user, and causes incompatibilities of cohabitation between UX.
    Last edited by lunapark; 5th July 2021 at 03:25 PM.

 

 

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