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  1. #1
    Master Alain57's Avatar
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    Hello,

    @ Spyder

    I saw that in your ux you were using "svg" files which are actually files that have been vectorized.
    I allowed myself to draw the files concerned in the (real) "svg" format!
    Of course, if you are interested, I will send you the three files!
    Here is the result :

    Spoiler: disabled
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    Spoiler: active
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    Spoiler: map
    [Only registered and activated users can see links. ]


    If you think this post has nothing to do with your subject, I'll delete it !

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  3. #2
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    professor Andrey Form summed up the situation well

    Welcome to Alain57, the expert recognized for his work with svg files to brighten up different skin

    @stefando


    the content of the archive is only the minimalist part of the spyder project, kml works using what NNG created but not as expected with svg files named directly in the kml

    the use of an ux is relevant but not having thought about the possibilities of iGO to influence the content of poi_visiblities.txt in the sense of assign multiple display, the answer is in an old skin running on primo12 with the name of diMka_WA_P132_TomSoft(i+)str_R2_Eur_day.zip

    an adaptation of the corresponding UI and LUA content to LUNAscripts could add an additional touch to the skins

    I just leave the like active only to stay in accordance with post #1


    before loading the attachment read the content of the post #19 below
    Attached Files Attached Files
    Last edited by lunapark; 5th July 2021 at 10:27 PM.

  4. #3
    Master spyder's Avatar
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    Quote Originally Posted by Alain57 View Post
    ...I saw that in your ux you were using "svg" files which are actually files that have been vectorized.
    I allowed myself to draw the files concerned in the (real) "svg" format!
    Of course, if you are interested, I will send you the three files!
    Here is the result :...
    To create svg files I use a rapid method, icons are so small and details are quite invisible on map or menu.
    You can send your icons, however I think that pointers, pedestals, poles, frames and shadows are useless and take up too much space on the map, and if they are numerous mess up the view of the map, that's why I made the icons all the same .

    Thanks and Regards

 

 

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