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  1. #1
    Pro-Member kwbs's Avatar
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    Default "Second maneuver with alternating distance" UX

    Hello everyone

    The topic I want to raise and find out is: "Second maneuver with alternating distance".

    We all enjoy the unique and the diverse UX creations of UX creators.
    One of them in [Only registered and activated users can see links. ] is @piotrekcz's "sec_maneuver_dist".
    There are those whose results looks good on their screen, and some that the resolution do not work well with both the signpost and the distance digits within the same frame.
    So, I thought it might be possible for the sec_maneuver UX to function sequentially and one after another, so that for half a second, it would show the signpost/turn-left/square/roundabout, and for the next half-second the display would be the remaining distance.
    And so, once a road sign and once a distance and as mentioned, the distance is updated sequentially and get shorter as we approach it.

    Is there a POC for "sec_maneuver_alter_dist"?

    Spoiler: Is it POCible?
    Second maneuver with alternating distance
    Last edited by kwbs; 9th July 2020 at 04:11 PM.

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  3. #2
    Pro-Member userninenine's Avatar
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    A really nice suggestion

  4. #3
    Pro-Member kwbs's Avatar
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    Default

    Have [Only registered and activated users can see links. ] By @Frontzosd
    Last edited by kwbs; 9th July 2020 at 04:19 PM.

  5. #4
    Pro-Member userninenine's Avatar
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    hot

    Not so smart as the suggestion of kwbs, but maybe for other also a nice modification of original ux for default skin. Works fine for portrait and landscape and tested successful in iGO PAL and iGO LUNA. So maybe works also with other NextGen versions.
    Spoiler: preview
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    Spoiler: modded ux
    [Only registered and activated users can see links. ]
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  6. #5
    Pro-Member kwbs's Avatar
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    Hi @userninenine

    It is actually smart, to put the distance of the second maneuver to the top above it.
    Does not interfere with house numbers!
    Not getting lost on the bottom frame.
    It looks good on Portrait BUT not so much on Landscape.
    And yes, on PAL it looks and gets great in both ways.

    Spoiler: Portrait
    portrait

    Spoiler: Landscape
    landscape

  7. #6
    Pro-Member userninenine's Avatar
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    Landscape pic in PAL or LUNA?

  8. #7
    Pro-Member kwbs's Avatar
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    Both Pic above are LUNA's.

    EDIT:
    @userninenine
    Do you have any plans to fix the show in Landscape?
    Last edited by kwbs; 7th July 2020 at 10:02 AM.

  9. #8
    Pro-Member userninenine's Avatar
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    Sure. Thx for the hint for other language.

    Here a small Update only for LUNA in landscape mode.
    Spoiler: ux for LUNA
    [Only registered and activated users can see links. ]
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  10. #9
    Pro-Member kwbs's Avatar
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    Hi @userninenine

    Sorry but still, not fixed with my device.

    Spoiler: Landscape vs. Portrait
    L2P

  11. #10
    Pro-Member userninenine's Avatar
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    Ok, small Update only for LUNA:

    Spoiler: ux for LUNA
    [Only registered and activated users can see links. ]
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