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  1. #11
    Pro-Member userninenine's Avatar
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    help

    @Morco

    Once again, thx very much for your great us. Uses this within my iGO Pal Navigation app and modified your ux a 'little' bit. I'm not a coder, only 'changed' some strings here and there

    I do not get fixed one part. Next exit on motorways. See picture please:
    Spoiler: Picture 1

    [Only registered and activated users can see links. ]

    Spoiler: Code is in morco_button_portrait.css

    TEXT.exit {
    left: -615%; top: (screen_h/20); right: 0%;
    font: defaultbd;
    fontsize: 32;
    color:#FFFFFF;
    color2:#FFFFFF;
    glowtype:1;
    glowsize:2;
    align:"LEFT";
    paddingleft: 0;
    paddingright: 0;
    textbuiltin.format(L"%{distance}",%other.highway_drive.first_exit.distance));
    wordwrap: 1;
    visible%lua.exit && %other.highway_drive.first_exit.distance >0);
    }

    TEXT.exitinfo {
    left: -615%; top: (screen_h/12); right: 100%;
    font: defaultbd;
    fontsize: 32;
    color:#FFFFFF;
    color2:#FFFFFF;
    glowtype:1;
    glowsize:2;
    align:"LEFT";
    paddingleft: 0;
    paddingright: 0;
    textmodel_wstr:"other.highway_drive.first_exit.name_enc";
    wordwrap: 2;
    visible%lua.exit);

    I've changed the values for left; top; right, but the position of the text is not fixed.
    Spoiler: Picture 2

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    I thought that the text has always on same gap/space to top, but it changes.
    Spoiler: Picture 3

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    Any idea how to fix it?

    @Morco

    No idea?

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  3. #12
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    Hi,

    I will take a look when I can.


  4. #13
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    Working with Nextgen is a total nightmare for an amateur like me, Primo was much easier.



    please read post #23 in the link below

    This works in the same way.

    [Only registered and activated users can see links. ]

    So the coded position will move a little as buttons come & go. Note the extra button in 'highway mode ' as shown in your images & see from my image how the buttons bunch up.

    Spoiler: image
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    Attaching the code to the sidelist helps to keep the coding as simple as possible, but it does have drawbacks, this being one of them.

    I don't know of a way to stop this movement but is possible to work around it.

    below shows a less than ideal way of doing it because at the moment I can't remember the more refined way.

    add this to morco_button_portrait.css, so you will now have one set for when on regular roads and another set when on a highway

    Code:
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    this controls visibility (on & off) when not on the highway
    Code:
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    this controls visibility (on & off) when on the highway
    Code:
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    The new set I have called TEXT.exitH & TEXT.exitinfoH ( the 'H' for highway)

    you will need to add to the morco_button.ui
    Code:
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    you will then need to adjust the Hieght in the highway set to match the hieght of the regular set.

    This might take a bit of working out because you will not be able to use route simulation to test.

  5. #14
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    I've remembered how i've done this before, the simpler better way

    In the example below the line to use is

    Code:
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    this roughly reads -

    if on the highway then display the info at 500% from the top, - (car is on highway),

    if not then display the info at 50% from the top, - (car is on a regular road),

    So you dont need to use the method from my post above

    Code:
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    Last edited by morco; 13th May 2020 at 06:00 PM.

  6. #15
    Pro-Member userninenine's Avatar
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    Default

    Thx very much.
    First test looks quite good in simulation. Will try your modifikation in real navigation and report back.

  7. #16
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    Default A Simple UX for Nexgen Luna

    This UX has been made for Nextgen Luna

    Only one function at the moment -

    Button on navigation screen, toggles Mute/Unmute




    This post requires you to click the "LIKE this post" button and hit F5 to read this content.

    update - slight tidy up of code in UX below
    This post requires you to click the "LIKE this post" button and hit F5 to read this content.

    Spoiler: screen1
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    Spoiler: screen2
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    Spoiler: screen3
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    Attached Files Attached Files
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    Last edited by morco; 30th May 2020 at 11:28 PM. Reason: Slight tidy up of code

  8. #17
    Master LouBouha's Avatar
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    Default fix minor

    With the agreement of our friend Morco (Thank you),
    I fixed the button of the UX on the Cockpit.

    Spoiler: Pics
    Morco button


    Spoiler: Hide
    This post requires you to click the "LIKE this post" button and hit F5 to read this content.


    Regards
    Attached Files Attached Files
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    GPS: TomTom ONE

    Smartphone: THL T11 Android 4.2.2 Resolution 720x1280
    Sygic 14.3.4 IGO Primo 9.6.29.636868 Skins : Doupas V9.0h , Dimka/Frontzosd giphy

  9. #18
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    Default A Simple UX for Nexgen Luna - update

    This UX has been made for Nextgen Luna

    now has some more functions


    Spoiler: features
    1/ Automatically shows route progress bar when a traffic event is found on route.

    2/ Distance to & number of next available exit on motorway (orange text + exit icon)

    3/ Tunnel length ( blue text)

    4/ Postal code (red text)

    5/ House numbers ( purple text)

    6/ Mute button (on/off)

    7/ Auto zoom button (on/off)

    8/ Long press on zoom button = shortcut to route settings

    9/ Long press on mute button = shortcut to avoid route ahead

    10/ speedo

    11/ flashing speed limit when overspeed

    12/ purple notification banner

    13/ added 'motorcycle' in vehicle profile choice


    This post requires you to click the "LIKE this post" button and hit F5 to read this content.

    Spoiler: pic1
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    Spoiler: pic2
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    Spoiler: pic3
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  10. #19
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    Hello @morco
    Could you please, prepare a UX that replaces the screen-capture to a "White Camera" icon?
    Thank you

  11. #20
    Pro-Member userninenine's Avatar
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    @kwbs
    How about my [Only registered and activated users can see links. ] modifikation?
    Last edited by userninenine; 12th June 2020 at 09:03 PM.

 

 

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