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  1. #11
    Master Texas's Avatar
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    Jul 2015
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    Oh yes that is the way creator of this plug-in did. I will do some research if there is a better plug-in.

    These are the parameters inside ui file

    Spoiler: UI CODE
    ------mod by FRONTZOSD



    ----city name



    ----

    <modify lm_MapVisualSettings>
    <insert after="default">
    <row prio=4200 text="Town and Postal Code" haspopover=1 details=(sc_Town(%lua.town)) onrelease='sc_SetPopoverListAndOpen("ui.lm_Town_popover")'/>
    </insert>
    </modify>




    <userlist lm_Town_popover text="str" onrelease="ui" enable="bool">
    <default enable=1/>
    <row text="Disable" onrelease='MODEL.lua.town = 0 sc_ClosePopover()'/>
    <row text="City Name" onrelease='MODEL.lua.town = 1 sc_ClosePopover()'/>
    <row text="City&ZipCode" onrelease='MODEL.lua.town = 2 sc_ClosePopover()'/>

    </userlist>







    <layer ui_ShowTown>

    <DIV class="cockpit">

    ;<TEXT class="btn_infofield2" visible=(%lua.town != 0) color=#0000FF glowcolor=#FFFFFF fontsize=30 glowtype=1 glowsize=2 text=%navigation.car.address.city visible=(%lua.town == 1)>

    <TEXT class="btn_infofield2" color=#0000FF glowcolor=#FFFFFF glowtype=1 glowsize=2 text=%navigation.car.address.city visible=(%lua.town && (%lua.town == 2 || %lua.town == 1))>

    <TEXT class="btn_infofield3" class="font_sec bd" color=#00FF00 glowcolor=#FFFFFF glowtype=1 glowsize=2 text=%navigation.car.address.zip visible=(%lua.town && (%lua.town == 2))>

    </DIV>

    </layer>

    Try playing with HEX color code....black is #000000

    Skin_Avicsync_by_pongo_25.01.2016

    Try new ux/SKIN and DATA. Still fast and more options.

    Rename old UX to something just to test new one. Unzip this one to UX and upload it.

    [Only registered and activated users can see links. ]

    [Only registered and activated users can see links. ]

    Credits to: @Catymag
    [Only registered and activated users can see links. ]

    Report back please.
    I tested new skin and data all is well.
    Last edited by Texas; 31st January 2016 at 02:27 PM.

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