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  1. #2751
    Master janch's Avatar
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    @modemakias perfect, thanks, I owe you a beer

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  3. #2752
    Master kwbs's Avatar
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    Hello @jorgeultra

    In sys:

    [warning]
    speedcam_continuous_approach_beep_when_tonal = 0

    What is the role of this line and its relevance to 0 or, 1?

  4. #2753
    Master Skin iGO nextgen by pongo (DISCUSSION)Skin iGO nextgen by pongo (DISCUSSION)Skin iGO nextgen by pongo (DISCUSSION) Tajfun's Avatar
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    The name of the sys.txt command tells you. "speedcam continuous approach beep when tonal" Speedcam analog wav beep until the warning point is reached.

    = -1 ;does not warn .wav and beeps
    = 0 ;one warning .wav and beep
    = 1 ;there is an approximate beep sound

    For Pongo skin, set it to 0, this thing can be configured from the menu.

    The speedcam plugin.ini contains all the necessary entries, no need for another entry anywhere, not even the above.
    Last edited by Tajfun; 17th July 2020 at 10:16 AM.

  5. #2754
    Master jorgeultra's Avatar
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    @kwbs

    If you had opened the plugin.ini file from the Pongo ux speedcam.zip you would have found the answer to your doubt.
    There in the [warning] section you have the following entry:
    speedcam_continuous_approach_beep_when_tonal = 0; -1 = does not warn .wav and beeps, 0 = one warning .wav and beep

  6. #2755
    Master kwbs's Avatar
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    Thanks @Tajfun and @jorgeultra

    It may have nothing to do with it but I asked, because I was associatively wondering if it could help in the matter of an incessant beeping issue that you, jorgeultra, are trying to assist some member here.
    Last edited by kwbs; 17th July 2020 at 11:12 AM.

  7. #2756
    Master jorgeultra's Avatar
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    Thanks but you don't have to worry about that.
    The question presented was motivated by the mistken use of ux and/or data.zip.
    Now I believe that everything will work fine for what was written in a post later.

  8. #2757
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    Quote Originally Posted by jorgeultra View Post
    This ux is very old (2017) and no longer exists today...
    It is a pity. I liked this feature, split screen preview of 2D intersection in earlier versions of Pongo. In later it no longer, and older versions of the ux does not work anymore. The skin settings menu is, but it doesn't really work. Skin arimi and wv use it, but of course you can't use it in Pongo. I want to ask if anyone has tried to modify the older versions to work in the new version of the Pongo skin.
    Last edited by Boki_Srb; 18th July 2020 at 04:40 PM. Reason: quote shortened, approved

  9. #2758
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    @jorgeultra,i think at this time you know about luna,in luna we have forest of favorites,in pongo skin favorites appears on map in certain situation So my question its,can we have forest of favorites on skin pongo? Thx alot appreciate any answer
    P S i managed somehow to have it by manipulating poi visibilities.txt in branding and data but they appears only on specific level of zoom,if i minimize more than that level favorites disappair
    Spoiler: pics
    IMAG0637
    Last edited by cristianyxtl; 19th July 2020 at 09:36 AM.

  10. #2759
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    IMO: Anyone who has been here for so long should actually know how to manipulate their userpoi (favorites) - * .KML - * .POI - * .SPC since iGO 8.3 and display them on the map as required
    ---
    cali say: my Knowledge of today is what I read yesterday

  11. #2760
    Pro-Member userninenine's Avatar
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    Quote Originally Posted by expertgps View Post
    It is a pity. I liked this feature, split screen preview of 2D intersection in earlier versions of Pongo. In later it no longer, and older versions of the ux does not work anymore. The skin settings menu is, but it doesn't really work. Skin arimi and wv use it, but of course you can't use it in Pongo. I want to ask if anyone has tried to modify the older versions to work in the new version of the Pongo skin.
    Think, if you need this ux you will stuck at these older versions. The skinners changed their mind for this feature and added some other stuff you maybe know from ex TomTom: tilde the map from 3d to 2d for next maneuver and back to 3d again. Like this feafure

 

 

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