Hey friends
Does anybody remeber the SYS line to correct those "BLURRY EDGES"
I tried adding
[3d]
planned_route_track_width=10
planned_route_track_contour_width=2
planned_route_contour_width=4
and
[android.opengl]
sub_sample_size=4 (2 - 6)
Nothing helped....not even different data.zip
Spoiler: CLICK TO EXPAND
Spoiler: CLICK TO EXPAND
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