Hey friends

Does anybody remeber the SYS line to correct those "BLURRY EDGES"

I tried adding

[3d]
planned_route_track_width=10
planned_route_track_contour_width=2
planned_route_contour_width=4


and

[android.opengl]
sub_sample_size=4 (2 - 6)


Nothing helped....not even different data.zip

Spoiler: CLICK TO EXPAND
Whats App Image 2019 10 07 at 15 10 54


Spoiler: CLICK TO EXPAND
Whats App Image 2019 10 07 at 15 10 54 1