My research on how we got the 60 x 60 svg files for iGO nextgen. After reviewing and reading archives for 2 years, I came to the conclusion that the size of the svg icons was chosen by whoever drew them. Similarly, Luna had the same icon size as iGO nextgen, and the size really doesn't matter. Here's the story.
How was it developed? iGO Nextgen
But Nextgen didn't become one right away w32, Since late 2014 it's been more like primo.
w24
Spoiler: 24
For example a folder nodpi and xxhdpi had icons bmp 24.09.2015 w16, the whole problem was that none of the artists Primo - bmp I couldn't draw files svg.
Complete set bmp and svgappeared later -
UX plugin SPEEDCAM with modified icons in SVG 06.10.2015 w25
Spoiler: +++++++
The cool coding is especially funny, but it didn’t find support,
speedcam.txt didn't exist in the end 2015 there was a base for a year already
"Speedcams_for 25 types of radars" - finished the updates - 21.08.2018
Spoiler: ++
13.11.2015 added "radars" and it became w32
Spoiler: 24 +
Thanks to garigor and Vamibg for the radar icons (I think it was Vamibg who added to the empty holes)
because "Dangerous Railroad Crossing" is BG encoding.
As a result, Nextgen skin was improved for a long time, but for w16 to become w32, a year of searching and solutions was spent on this.
BG encoding was the main encoding for skins for 40 months and was replaced by NC encoding in March 2019
Thanks to the 4pda website for preserving the entire history and not deleting important information that was the basis for compiling this analysis. Also, everyone knows the fact that the creators of the arimi, pongo, wandel skins were published on the 4pda website until March 2022. This baton has been passed to the gpspower website.
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