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  1. #1
    SUPER MODERATOR SVG developments
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    Andrey Form's Avatar
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    Hi,
    not everyone uses Adobe Illustrator, there is also inkscape. But in any case, there are 2 ways to create a picture, 1 way, converting bitmap images to vector format (svg), this method is the fastest, but the files are large. Method 2, creating a drawing from scratch, this method is more laborious, files under certain conditions can be minimal. As a result, method 2 is the most suitable for program iGO. Canvas size doesn't really matter for svg.
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    Master BIRBANTE's Avatar
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    Quote Originally Posted by Andrey Form View Post
    Hi,
    not everyone uses Adobe Illustrator, there is also inkscape.
    The quality obtained with Illustrator is not comparable, and the program is also "free" if you know how to search it.

    But in any case, there are 2 ways to create a picture, 1 way, converting bitmap images to vector format (svg), this method is the fastest, but the files are large.
    That's not the only drawback, you have to start from images that are at least 500x500 pixels large, otherwise you get distorted images and in any case the shades are not converted, you have many adjacent areas with different colors.
    I too started this way, then slowly I learned to manually trace detail by detail.

    Canvas size doesn't really matter for svg.
    It is not exact, very often you have to stay within the precise dimensions.
    For example in the_skin file of Pongo the images are all max 120x120, but the ico_TomTomSpeedCam.svg file is a converted image of 512x512 (like the Ambulance), very probably if there were many other images with that size iGO would crash.

    In speedcam.zip files the images of the menus, "speedwarn_normal" must strictly be 60x60. And that's not all, Luna "digests" the images saved with Illustrator CC, for the old Nextgens instead I have to save them with Illustrator CS6.

    The images saved with Illustrator can be opened and viewed with any browser, to see the ones that are there now you have to open them with a graphics program.

 

 

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