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  1. #11
    Important User Help with NON TTS Nextgen speedcams audio (WECv7)
    Help with NON TTS Nextgen speedcams audio (WECv7)Help with NON TTS Nextgen speedcams audio (WECv7)Help with NON TTS Nextgen speedcams audio (WECv7)Help with NON TTS Nextgen speedcams audio (WECv7)
    osiris4isis's Avatar
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    Quote Originally Posted by G-ulash View Post
    Since I use TTS warnings now, I wonder if the audio files should not be .ogg? I forgot, sorry.
    What I do remember is that the name of the audio folders should be correct. ENG for English, Australian possibly AUS ?
    Only for voice .zip does it can (need to?) be .ogg; actually if you look at the codes, the API for audio seem to use .wav
    The .wav format is always supported and unlikely to go away. The name of audio folder needs to be correctly only if you're using a skin that required it. If not, it is to be defaulted to be under data.zip\data\ui_nextgen\audio But can be override by any new UX's or directory created under installation location.
    Last edited by osiris4isis; 12th February 2018 at 10:57 PM.
    Do not PM me with questions. That's what a forum is for.

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  3. #12
    Important User Help with NON TTS Nextgen speedcams audio (WECv7)
    Help with NON TTS Nextgen speedcams audio (WECv7)Help with NON TTS Nextgen speedcams audio (WECv7)Help with NON TTS Nextgen speedcams audio (WECv7)Help with NON TTS Nextgen speedcams audio (WECv7)
    osiris4isis's Avatar
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    Quote Originally Posted by gregeeh View Post
    NG Version is 9.18.23.568625

    No added skin. The software is stock what came with the vehicle. Here's a screenshot of a couple of the folders.

    Spoiler: screenshots
    EIxtqX

    NTFTT9
    You changed speedcam.zip. What's wrong with ORG? When I say "skin" I mean anything that makes up one, including any UX's. You don't need to use a fully packed UX's for a skin to use a new "skin."
    Last edited by Boki; 13th February 2018 at 07:17 AM.
    Do not PM me with questions. That's what a forum is for.

  4. #13
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    Quote Originally Posted by osiris4isis View Post
    You changed speedcam.zip. What's wrong with ORG?
    ORG's are just a copies of the original files. ie:backup I tried adding the WAV files to speedcam.zip but that did not help.

    Quote Originally Posted by osiris4isis View Post
    The filename of audio must be correct. Are you sure it's not !alert2 as in
    overspeed_sound="!alert2"

    Also if you're not using TTS, shouldn't
    is_spoken=0

    Finally, most of these settings are for a particular skin you're using and irrelevant if you're not using that skin.
    Yes, file names are correct. As for is_spoken, I thought 1=sound/speech and 0=beeps. Am I wrong?
    Last edited by Boki; 13th February 2018 at 07:14 AM.

  5. #14
    Important User Help with NON TTS Nextgen speedcams audio (WECv7)
    Help with NON TTS Nextgen speedcams audio (WECv7)Help with NON TTS Nextgen speedcams audio (WECv7)Help with NON TTS Nextgen speedcams audio (WECv7)Help with NON TTS Nextgen speedcams audio (WECv7)
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    If speedcam.zip doesn't support audio, then you can't use it. I do not know if your original speedcam.zip does or not. Few skin add this capability, so you might have to look for a NextGen skin for WinCE that support audio for speedcam or add codes to do it yourself.
    BTW, you do not need to add any new audio .wav to speedcam.zip unless there are codes requiring it. If the support of it is already there, then using any .wav under data.zip\ui_nextgen\audio would work.

    As I understood it, originally speedcam was just tone (using builtin .wav) Then modder added TTS via skin. So the ability to play audio for speedcam via .wav was already there. It's just allowing the configuration of it. The settings is_spoken could be one of those created by a skin to allow the use of TTS or not TTS. So "beep" is not TTS (which includes audio) The rest of the settings under [speedcam_category:1] are skin related. That is why there is one to specified the audio file to played such as:
    activated_spoken_type=sound
    activated_sound="!alert2"
    Last edited by osiris4isis; 12th February 2018 at 11:20 PM.
    Do not PM me with questions. That's what a forum is for.

  6. #15
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    Quote Originally Posted by osiris4isis View Post
    BTW, you do not need to add any new audio .wav to speedcam.zip unless there are codes requiring it. If the support of it is already there, then using any .wav under data.zip\ui_nextgen\audio would work.
    Are you saying the WAV files should go into the ui_nextgen\audio folder within data.zip to work? As I've placed them [root folder]\ui_nextgen\audio

    Also, OS is Windows Embedded Compact Version 7. Don't know if that makes a difference.

    BTW, Thanks for all you help.
    Last edited by gregeeh; 13th February 2018 at 12:06 AM.

  7. #16
    Important User Help with NON TTS Nextgen speedcams audio (WECv7)
    Help with NON TTS Nextgen speedcams audio (WECv7)Help with NON TTS Nextgen speedcams audio (WECv7)Help with NON TTS Nextgen speedcams audio (WECv7)Help with NON TTS Nextgen speedcams audio (WECv7)
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    Not at all. I said proggy will look for it under data.zip\ui_nextgen\audio assuming that no other UX's override it. No need to put it under ..\ui_nextgen\audio directory if what you want is already under data.zip\ui_nextgen\audio such as !alert2.wav Actually, it's safer to use .wav under data.zip\ui_nextgen\audio unless you want new one or override the original.

    You're running WinCE 7, but it's irrelevant. What's important is does your speedcam.zip (or any UX's you are using) support the use of audio .wav?
    Do not PM me with questions. That's what a forum is for.

  8. #17
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    Quote Originally Posted by osiris4isis View Post

    You're running WinCE 7, but it's irrelevant. What's important is does your speedcam.zip (or any UX's you are using) support the use of audio .wav?
    Is there a way to tell if speedcam.zip supports the use of audio .wav files?

  9. #18
    Important User Help with NON TTS Nextgen speedcams audio (WECv7)
    Help with NON TTS Nextgen speedcams audio (WECv7)Help with NON TTS Nextgen speedcams audio (WECv7)Help with NON TTS Nextgen speedcams audio (WECv7)Help with NON TTS Nextgen speedcams audio (WECv7)
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    For starter, look at the codes of speedcam.zip. If you don't see any, doesn't mean it doesn't support it. It might be from another .zip or part of proggy. If you want to take easy way, look at code fo skins that support it and see what's needed.

    So you tested my suggestion and it still doesn't work? For triggering of speedcam alerts, you have to drive and not simulate.
    Last edited by osiris4isis; 13th February 2018 at 12:27 AM.
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  10. #19
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    Quote Originally Posted by osiris4isis View Post
    For starter, look at the codes of speedcam.zip. If you don't see any, doesn't mean it doesn't support it. It might be from another .zip or part of proggy. If you want to take easy way, look at code fo skins that support it and see what's needed.

    So you tested my suggestion and it still doesn't work? For triggering of speedcam alerts, you have to drive and not simulate.
    Sorry but I don't know what you mean by "For starter, look at the codes of speedcam.zip. " Please expand.

    Going out later today for a test drive to see if you changes work.

  11. #20
    Important User Help with NON TTS Nextgen speedcams audio (WECv7)
    Help with NON TTS Nextgen speedcams audio (WECv7)Help with NON TTS Nextgen speedcams audio (WECv7)Help with NON TTS Nextgen speedcams audio (WECv7)Help with NON TTS Nextgen speedcams audio (WECv7)
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    Unzip speedcam.zip and look at the .ui, .css and mainly .lua files. Those are the codes.
    Do not PM me with questions. That's what a forum is for.

 

 

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