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  1. #81
    iGO Enthusiast iGO Nextgen Avicsync 64bit, Pongo skin [mod FotiL]
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    I think you didn't read carefully, gentlemen
    Quote Originally Posted by Boki View Post
    The DPI section (dpi & base_dpi)...
    Have you tried changing the parameters?
    Before asking a question, know it's already discussed here and at 99.9% is not unique. Use search.
    NO ONE IS A SEER, READ (click on): [Only registered and activated users can see links. ] <- Click!
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    Spoiler: obs
    Many questions become very arduous, a lot of time chewed deja vu...Since we have lost all the year of work and effort, many people have no will to answer the same questions again. Me neither. Use a search, please.

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  3. #82
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    I think a great many people will write the same thing I am: "Why should I change anything when it has been working to my complete satisfaction over 90% of the time" 🤔
    So why open a can of worms when the barrel was drained long ago 🤔😏
    ---
    ex calipoint say: my Knowledge of today is what I read yesterday 🧐😉

  4. #83
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    Dear colleagues,
    To clarify my stance: my advice was meant exclusively for @Facan. If a user is inexperienced with editing sys.txt, the best choice is to do nothing. The native 64-bit iGO engine (9.35) was coded to handle modern rendering automatically, and it is fully capable of doing so without manual forcing.
    When I joined this forum, @Boki advised me to read a lot and study existing threads. He was absolutely right. Through autodidactic learning, I realized that as long as we use Mastro Pongo's original, unmodified skin files, the 64-bit engine scales things on modern high-DPI Android devices much better than outdated, forced Primo-era [rawdisplay] commands.
    How do we even know a device's correct layout anyway? The 64-bit iGO engine reads the physical hardware values directly from the Android OS (DisplayMetrics / PPI) and automatically applies the correct base_dpi and internal scaling based on the device's native screen density. The same applies to resolution—modern Android handles screen orientation and dynamic scaling natively, making strings like screen_xy or manual DPI forcing completely obsolete on modern flagship devices.
    Of course, "tastes differ". If someone wants to tweak parameters to match their personal aesthetic, they are free to experiment. But for an inexperienced user, forcing lines like driver="gles_2_0_android" or manual DPI settings on modern hardware is just asking for performance loss or a black screen. Leaving that section completely blank remains the best choice for a stable, hassle-free experience.

    @AnthonyGreek,
    Thank you for your insights! As someone who respects your work on customizing Pongo skin visuals and resizing UI elements, I have a quick developer question.
    How do you think your custom layouts (like enlarged buttons) would adapt if you fully relied on the 64-bit engine's native PPI auto-scaling instead of forcing it via sys.txt? Do you think it could make your modifications even more stable across modern high-DPI displays, or would it simply break the custom proportions you worked so hard to fine-tune?
    I would love to hear your thoughts on finding this balance!
    Last edited by Andrey Form; Yesterday at 09:29 AM.

  5. #84
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    Thank you. One difference was at the AvSpeed-Time_se.zip ux. I had to make the fonts smaller. The other I can't remember, I just remember that I didn't change anything.
    Now, I again left the [rawdisplay] blank and at first glance everything is fine. As I said the difference was very small, non essential.
    If I find any more differences I will upload photos though I don't think I will.

  6. #85
    iGO Enthusiast iGO Nextgen Avicsync 64bit, Pongo skin [mod FotiL]
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    Quote Originally Posted by Pasi Sarmos View Post
    ...Of course, "tastes differ". If someone wants to tweak parameters to match their personal aesthetic, they are free to experiment. But for an inexperienced user, forcing lines like driver="gles_2_0_android" or manual DPI settings on modern hardware ...
    Colleague, you're mostly right.
    However, precisely on modern devices/ screens that have abnormally high resolutions, the detail view is excessively tiny, so the vast majority of users (especially older ones ) require enlarging it. Moreover, there are very popular topics where our members posted skin mods with large fonts and other elements.
    Before asking a question, know it's already discussed here and at 99.9% is not unique. Use search.
    NO ONE IS A SEER, READ (click on): [Only registered and activated users can see links. ] <- Click!
    [Only registered and activated users can see links. ] <- Click!

    Spoiler: obs
    Many questions become very arduous, a lot of time chewed deja vu...Since we have lost all the year of work and effort, many people have no will to answer the same questions again. Me neither. Use a search, please.

 

 

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