True, but I never talked about "resolution", (if you look closely I have never used this term), but of "density". The unit of measure would be the PPI, (Pixel Per Inch), and not DPI, (Dot Per Inch), but I wrote what usually happens that they are confused;
"(PPI and dpi actually represent different things but for practical purposes we can say that they match)"
The maximum value is used, ie 640, I wrote that I tried to set 800 but the screen remained the one of the value 640.What happens when you set the parameters out of range?
In reality with "standard" resolutions the proportions are regular, these things happen with "anomalous" resolutions, in which all proportions are not maintained.It is very interesting then, instead of reducing the size of objects, NextGen it actually increases them. Why? I do not know.
By changing the dpi we can get small "adjustments", we cannot think of solving everything with the variation of dpi, also because variations of the whole screen are obtained, or larger, (closer), or small, (more distant).
To get variations of particular things like buttons, windows, etc., we need to work on the Skin where the dimensions are set, but we need to know what we're doing, otherwise we have to settle for .....
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