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It is based on vicewandel's idea to scan map and skin folders.
The improvement is that it scans for a .txt file and not for a .zip file.
The script language can be changed, only for EN and RO there are translations.
For the others, you need to be translated into utility \ settings.ini.
MapChanger allows you to select folder content.
If there is no map type folder (all are map_xxx type) it will rename one of the map_xxx folders in the map.
Then it scans all the map_xxx folders by the_map_xxx.txt file and creates the options.
If one of the folders contains a the_map_yyy.txt file that differs from the folder name, it will rename the corresponding folder with the_map_yyy.txt file name.
Thus, if we have a map_1 folder and it contains a file the_map_2.txt it will rename the map_1 => map_2 folder.
Two map_xxx folders cannot contain the_map_yyy.txt files with the same name.
Same with building.
The structure of the content folder is the one from iGO8 (the files! Map_xx are from iGO8 / primo), but it can be modified in any configuration.
If we want to remove a map option we just delete the map folders, then, the appropriate building.
If we want to add a map option we add the map_NewMap folder (which contains the_map_NewMap.txt file), then_NewMap, building_NewMap.
SkinChanger
If there is no ux type folder (all are ux_xxx type) it will rename one of the ux_xxx to ux folders.
Then it scans for all ux_xxx folders by the_skin_xxx.txt file and creates the options.
If one of the folders contains the file type the_skin_yyy.txt that differs from the folder name, it will rename the appropriate folder with the file name the_skin_yyy.txt.
Thus, if we have a ux_1 folder and it contains a the_skin_2.txt file, it will rename the ux_1 => ux_2 (and save) folder.
Two ux_xxx folders cannot contain the_skin_yyy.txt files with the same name.
Same with save.
If we want to remove a skin option just delete the appropriate skin and save folders.
If we want to add a skin option we add the ux_NewSkin folder (which contains the_skin_NewSkin.txt file) and save_NewSkin.
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