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  1. #1
    Master VR Multilang for iGO NextgenVR Multilang for iGO Nextgen marx's Avatar
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    ...and in folder "ux" replace existing file "free_text_vr.zip" with this one:
    Spoiler: free_text_vr.zip
    [URL=http://cloud.tapatalk.com/s/58eabac94a767/free_text_vr.zip[/URL]
    Last edited by marx; 9th April 2017 at 11:56 PM.

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  3. #2
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    Quote Originally Posted by marx View Post
    ...and in folder "ux" replace existing file "free_text_vr.zip" with this one:
    Spoiler: free_text_vr.zip
    This post requires you to click the "LIKE this post" button and hit F5 to read this content.
    ENABLE=(1)
    It's not good ((( this edit did someone when we did know haw to run vr on another languages (and voices)
    Right line it's ENABLE=(%lua.VRAvailable)

    I don't recommend this ux utility
    Last edited by bb2005; 10th April 2017 at 04:49 AM.

  4. #3
    Master VR Multilang for iGO NextgenVR Multilang for iGO Nextgen marx's Avatar
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    Quote Originally Posted by bb2005 View Post
    ENABLE=(1)
    It's not good ((( this edit did someone when we did know haw to run vr on another languages (and voices)
    Right line it's ENABLE=(%lua.VRAvailable)

    I don't recommend this ux utility
    First of all, thank you for all efforts and help in understanding igo nav. Many years ago I learned from you.

    ...But I would like to remind you that:
    - in the default free_text_vr.zip , search works only on Hebrew language (commands are working too),
    - with "ENABLE=(%lua.VRAvailable)" in a file free_text_vr.zip, search work only on some languages ​​other than Hebrew (commands are working too),
    - and with "ENABLE=(1)" in a file free_text_vr.zip, search work for all languages ​​(but unfortunately does not work commands).

    I hope you understand that we who speak languages ​​that cannot command to application, we need to satisfy ourselves that we can use our languages at least for the search. Therefore, for us (at the moment) is acceptable solution ENABLE=(1).

    Of course in the end I want to make a lot of thank for your trying to make and my (Serbian) language to do commands ... but I'd like that you not to give up trying, because maybe there is a solution.

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    Thank you for your help guys, but still no vr in settings ;(

    What am I missing? (the ux is there)
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  6. #5
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    Don't know, I see settings and VR button in my NextGen9.18.27.687519-Gift(26Jan2017) but it doesn't work because I haven't change voice config from Hebrew (doesn't match my regional setting of English) I suggest you start with the original Gift proggy without any skins nor UX's not native to it.

  7. #6
    Master VR Multilang for iGO NextgenVR Multilang for iGO Nextgen marx's Avatar
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    Quote Originally Posted by osiris4isis View Post
    Don't know, I see settings and VR button in my NextGen9.18.27.687519-Gift(26Jan2017) but it doesn't work because I haven't change voice config from Hebrew (doesn't match my regional setting of English) I suggest you start with the original Gift proggy without any skins nor UX's not native to it.
    Please try free_text_vr.zip from post #9. You are familiar with modding and you can find what is changed. In It was removed just a requirement for hebrew language

    ... and I forgot to write, i added the possibility that with the long tap we directly entering in quick search box to enter streets in the city in which we are now ... This is very useful for taxi drivers and deliverers for example.

    EDIT: @iVoy what is your app? ...in someone, VR isn't working because missing Mic. permission
    Last edited by marx; 10th April 2017 at 02:01 AM.

  8. #7
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    Found the culprit ..... I changed TTSpro ux for the zervdim's one, that's why.

    In order to have VR visible the original ttspro ux must be used (or you rename any other one to it, have not checked it though).

    A question is it only me or all of you get this image:
    Spoiler: image

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    Does anyone know how to remove the awful white background so the button matches the rest?
    Last edited by iVoy; 10th April 2017 at 02:07 AM.
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  9. #8
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    Quote Originally Posted by iVoy View Post
    Found the culprit ..... I changed TTSpro ux for the zervdim's one, that's why.

    In order to have VR visible the original ttspro ux must be used (or you rename any other one to it, have not checked it though).

    A question is it only me or all of you get this image:
    Spoiler: image

    [Only registered and activated users can see links. ]


    Does anyone know how to remove the awful white background so the button matches the rest?
    This is why I insisted on using original release; and I keep telling people unless the UX was made for that proggy and you know what you're doing, don't use it..

    Regarding the "awful white background" I do not see this with my original proggy. Again there is a UX that you are using that's doing that. Are you using the original data.zip and original the_skin.zip?

    Guys, we are getting out of topic here. Please keep discussion on VR for Israel. Ask admin to move all irrelevant posts off to another new thread.
    Last edited by osiris4isis; 10th April 2017 at 02:46 AM.

  10. #9
    Master VR Multilang for iGO NextgenVR Multilang for iGO Nextgen marx's Avatar
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    Your "tmc.zip" isn't original one too?

  11. #10
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    It's just a quick hack to make sure the UI is not the problem, it does not mean that VR will worked magically. Even with the "correct coding", if VR is not correctly available, the boolean will not be true and we're in same situation. The solution is to somehow make "VRAvailable" true. And when it is, ENABLE=(1) will work.

    Update: It would seem that VRAvailable is set to true via vr.zip\vr.lua
    Code:
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    in which MODEL.vr.engine_available() is most important to be true

    *sigh* the function is less than optimal because IsLCIDSupported is
    Code:
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    which again checked vr.engine_available(), the logic for sc_VREngineAvailableChanged could have been simplier with
    Code:
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    All this hocus pocus require understanding of data.zip/media_libs/vr_lib which require a whole lot of time and effort
    Last edited by osiris4isis; 10th April 2017 at 05:48 AM.

 

 

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