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  1. #8
    Master
    Join Date
    Mar 2013
    Location
    France
    Posts
    179
    Rep Power
    86

    Default

    description for scheme: (sorry but only found in french
    [INFO]
    Spoiler: INFO:
    name="iGOXaniaContraste"
    night=0

    [color]
    ; # TA FRC_A mapping
    ; # FRC -> class
    ; # 1 -> 0 Motorways
    ; # 2 -> 1 Major Roads of High Importance
    ; # 3 -> 2 Other Major Roads
    ; # 4 -> 4 Secondary Roads
    ; # 5 Local Roads of High Importance
    ; # 5.1 -> 8 Local roads that are the main connections in a settlement
    ; # 5.2 -> 9 Roads through which important through-traffic is possible
    ; # 6 -> 10 Local Roads (Roads used to travel within a part of a settlement,Roads of minor connecting importance in a rural area)
    ; # 7 -> 12 Local Roads of Minor Importance
    ; # 8 -> 13 Other Roads

    ; # arrière-plan visible à grande échelle
    0 = "ground", 215, 230, 205 ; vert pâle

    ;==============================================================
    ; couleurs des routes : x_int couleur intérieure, x_ext bordure
    ; et xw représentations en fil de fer des routes x
    ;==============================================================

    ; # autoroutes (A4, A10 , ..)
    a = "0_int",255,215,16
    A = "0_ext",173,158,90

    ; # axes rapides urbains (A86, A104 la francilienne, périphérique)
    s = "freeway_int",255,215,16
    S = "freeway_ext",173,158,90

    ; # routes Nationales
    b = "1_int",245,0,0
    B = "1_ext",0,0,0

    ; # autres routes principales (D190, D927, N184, grands boulevards)
    c = "2_int", 245,0,0
    C = "2_ext",0,0,0

    ; # routes secondaires (départementales importantes, D22, D922, D680)
    d = "4_int", 255,255,0
    D = "4_ext",0,0,0

    ; # routes locales (petites départementales, D2, D55, D227)
    e = "9_int",255,255,125
    E = "9_ext",0,0,0

    ; # rues importantes, avenues
    f = "8_int",255,255,255
    F = "8_ext",0,0,0

    ; # rues (rue des Réservoirs, avenue du Gal Leclerc à Triel)
    g = "10_int",255,255,255
    G = "10_ext",0,0,0

    ; # petites rues, impasses, allées
    h = "12_int",255,255,255
    H = "12_ext",0,0,0

    ; # autres petites rues
    i = "13_int",255,255,255
    I = "13_ext",0,0,0

    j = "lowdetail_low_junc_int",255,255,255
    J = "lowdetail_low_junc_ext",000,000,000

    k = "lowdetail_hi_junc_int",255,255,255
    K = "lowdetail_hi_junc_ext",000,000,000

    l = "4w",255,255,255
    L = "4w",000,000,000

    m = "8w",255,255,255
    M = "8w",000,000,000

    n = "9w",255,255,255
    N = "9w",000,000,000

    o = "10w",255,255,255
    O = "10w",000,000,000

    p = "12w",255,255,255
    P = "12w",000,000,000

    Q = "13w",100,100,100
    q = "13w",100,100,100

    R = "fable", 255, 0, 0 ; rouge
    r = "fable", 127, 0, 0

    Y = "fable", 255, 255, 0 ; jaune
    y = "fable", 127, 127, 0

    ; # route sans revêtement (route non pavée)
    u = "unpaved", 121, 78, 0
    U = "unpaved_ext",74,74,74

    ; # route à revêtement abimé
    v = "poor", 215, 209, 160
    V = "poor_ext",74,74,74

    : # rue piétonne
    z = "ped", 255,204,255
    Z = "ped_ext",74,74,74

    x = "ferry", 255,255,255
    X = "ferry_ext",000,000,136

    w = "train_ferry", 255,255,255
    W = "train_ferry_ext",000,000,136

    t = "1w",255,239,193
    T = "1w",255,150,90

    1 = "orszaghatar szine", 200,200,200
    2 = "megyehatarok szine", 180,180,180
    3 = "kulterulethatarok szine", 100,100,100
    4 = "nagyvaros kerulethatarok szine", 100,100,100
    5 = "viz szine, couleur de l'eau", 0,0,220

    ;=============================================================
    ; Shape colors
    ; color_name = <texture_id>,<R>,<G>,<B>
    ; textures visibles si polygone texture coché dans option
    ; si texture_id = -1 alors c'est la couleur RGB qui s'applique
    ;=============================================================

    space = 0, 0, 0, 0
    stars = 0,200,200,200

    ;=====================================
    ;Built Up Areas
    ;=====================================
    ; # arrière-plan
    Partition_area = 9, 215, 230, 205
    ; # zone urbaine
    built_up = 8, 253,181,123
    built_up_border = 1, 255, 128, 0
    ;District =

    ;=====================================
    ;Water elements
    ;=====================================

    sweet_water = 6, 128,179,255
    salt_water = 6, 128,179,255
    intermittent_water = 6, 128,179,255

    ;=====================================
    ;Land Use / Land Cover
    ;=====================================

    ; # plage/dune/sable (Beach/Dune/Sand Area)
    ;sand_area =

    ; # Glacier: Big hunk of ice
    ;glacier =

    ; # vergers et plantations (Orchard or plantation area)
    ;orchard =

    ; # broussailles (Scrub brush area)
    ;scrub =

    ; # Tundra: Area of nearly always freezing soil
    ;tundra =

    ; # marais et marécages (Wetland or swamp area)
    wetland = 6, 153,255,204

    ;-------------------------------------
    ;Parc municipal, Forêt, Parc National
    ;-------------------------------------
    city_park = 4, 161,237,153
    state_forest = 3, 161,237,153
    National_Park = 3, 161,237,153
    ;National_Park_border = 1, 89, 185, 86

    ;-------------------------------------
    ;Forest
    ;-------------------------------------
    ; # surfaces boisées en ville
    city_forest = 1, 161,237,153
    ;nem other_forest = 1, 000,255,000

    ;-------------------------------------
    ;Artificial Surface
    ;-------------------------------------
    ; # aéroport
    airport_ground = 4, 132,132,132

    ; # piste d'aéroport
    airport_runway = 2, 000,000,000

    ;Amusement_Park_Ground =

    ; # constructions
    building = 0, 209,143,128

    ; # cimetières
    cemetery_ground = 5, 146,224,139

    ;Company_Ground =
    ;Golf_Course_Ground =
    ;Hospital_Ground =

    ; # zones industrielles
    industrial_area = 2, 180,180,180

    ; # zones ferrovières
    Railway_area = 7, 000,000,000

    ;Industrial_Harbour_Area =
    ;Institution =
    ;Marina_Area =
    ;Military_Territory =
    ;Open_Parking_Area =
    ;Parking_Garage_Ground =
    ;Shopping_Center_Ground =
    ;Stadium_Ground =
    ;University_or_College_Ground =
    ;Other_Land_Use =

    ;=====================================
    ;Line shapes
    ;=====================================
    ; # voies ferrées
    railway = 2, 0,0,0

    ; # frontières
    international_border = -1, 0,0,0

    region_border = -1, 241,186,153
    political_border = -1, 20,200,60

    ;Pipeline =
    ;Powerline =
    ;Shoreline =

    ;=====================================
    ;User shapes, can be of line or polygon type
    ; if used, the layer name must be defined
    ; at conversion time
    ;=====================================

    area_a = 4, 176,176,176
    area_b = 3, 204,204,204
    area_c = 2, 240,240,240
    ;user2 =
    ;user3 =
    ;user4 =
    ;user5 =
    ;user6 =
    ;user7 =
    ;user8 =

    ;=====================================
    ; Label Colors
    ;=====================================

    ; # noms des rues
    label_road = "", 0,0,0

    ; # nom des rues en dessous d'un certain niveau de zoom
    label_roadlt = "", 90,90,90

    ; # noms des villes
    label_settlements = "", 0,0,0

    ; # bordure boite d'info des POIs
    label_poi = "",0,127,0

    ; # texte nom autoroute, freeway et routes
    road_shield = "", 250, 250, 250

    ; # texte nom des routes européennes Exx
    road_box = "", 250,250,0

    ; # fond du cartouche des autoroutes Axx
    shield_fill = "", 247,238,000

    ; # bordure cartouche
    shield_border = "", 0, 0, 0

    ; # fond cartouche routes européennes Exx
    box_fill = "", 114, 114, 177

    ; # fond cartouche routes Nxx et Dxx
    light_shield = "", 114, 177, 114

    ; # ?
    light_shield_ext = "", 114, 114, 114

    ; # texte nom routes dans panneau 3D
    roadlabel_fill = "", 255,255,255

    ; # bordure panneau 3D
    roadlabel_frame = "", 255,0,0

    ; # pied panneau 3D
    roadlabel_stick = "", 0,0,0

    ; # itinéraire
    planned_road = "",255,000,255
    planned_road_ext = "",0,65,124

    planned_road_visited = "",0,127,0
    planned_road_visited_ext = "",0,35,64

    planned_road_future = "",0,127,0
    planned_road_future_ext = "",0,35,64

    ; # routes interdites sur itinéraire
    planned_road_prohibited = "",150,150,150
    planned_road_prohibited_ext = "",127,0,0

    planned_road_inactive = "",164,164,164
    planned_road_inactive_ext = "",92,92,92

    district.1 = 8, 255,186,136
    district.2 = 8, 255,206,136
    district.3 = 8, 255,186,156
    district.4 = 8, 235,206,156
    district.5 = 8, 235,206,136
    district.6 = 8, 235,186,156

    ;=====================================
    ; System colors
    ;=====================================

    ; # couleur de l'horizon
    hazecolor = 0,165,203,247

    ; # couleurs et police échelle
    zoomcolor1 = 0, 0,60,0
    zoomcolor2 = 0, 255,255,255
    zoomcolorfont = 0,0,60,0
    zoomcolorglow = 0,255,255,255

    ; # flèche de position
    carcolorint = 0,0,64,255

    ; # bordure flèche de position
    carcolorext = 0,255,255,255

    ; # position réelle du gps
    carcolorghostint = 0, 150, 150, 150
    carcolorghostext = 0, 50, 50, 50

    ; # flèche de direction
    nextarrowcolor = 0,70,70,70

    [font]
    tahoma="tahoma"
    tahomabd="tahomabd"

    [icon]
    ; # petit icône POIs
    poi="gfx/day/poi6x6.spr"

    ; # icônes à taille normale POIs
    poi2="xnpoi26x26.spr"

    ; #
    ;poi2tc="gfx/poi26x26tc.spr"
    poi2tc="xnpoi26x26.spr"

    ; # puces représentant les villes
    settlements="gfx/telepules.spr"

    ; #
    trackinglist="gfx/day/trackinglist.spr"

    flags="uicommon/daylight/small_flags.spr"
    pins="uicommon/daylight/pins.spr"
    gpspos="uicommon/daylight/carpos.spr"
    cursor="uicommon/daylight/cursor.spr"

    [other]
    ; # palette de textures
    texture="texture.spr"
    ; # images de fond de jour et de nuit
    sun="gfx/day/sun.spr"
    sky="gfx/day/sky.spr"

    [userpoi]
    font="tahoma"
    fontsize=10
    color=0,0,0

    [track]
    ; params: x = <intR> <intG> <intB> <extR> <extG> <extB>
    ; x: 1-n (0 is reserved for the not visible track type)
    1 = 200,0,0,255,255,255

    2 = 255,85,0,235,65,0
    3 = 0,255,128,0,235,108
    4 = 255,0,0,235,0,0
    5 = 0,213,255,0,193,235
    6 = 0,0,255,0,0,235
    7 = 128,0,255,108,0,235
    8 = 0,255,0,0,235,0
    9 = 255,255,128,235,235,108
    10 = 255,198,0,235,168,0
    Last edited by Sunnyside Navi; 3rd December 2015 at 04:28 PM.

 

 

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