Thanks for the clarification.Quote:
Originally Posted by pavolino [Only registered and activated users can see links. Click Here To Register...]
Is this okay now? I'm putting it inside res/ux_../dark
But it's not working
Spoiler: new
Solved :beer:
Printable View
Thanks for the clarification.Quote:
Originally Posted by pavolino [Only registered and activated users can see links. Click Here To Register...]
Is this okay now? I'm putting it inside res/ux_../dark
But it's not working
Spoiler: new
Solved :beer:
Adobe Illustrator ...
Hi Everybody,
On a 7" head unit, there is a screen display issue when we are moving iGo from full screen display to PIP screen display.
In full screen mode, dpi=240 is a good setting. But when switching in PIP, the menu is covering all the display.
With dpi=160 setting, the PIP display is correct, but in full screen mode, the text in button is too small.
For the moment, I didn't find any other launcher which allow a largest navi display area in PIP mode to use dpi=240.
Problem is that iGO is not changing dynamically the dpi definition during the execution.
Did somebody try to write a ux able to receive the screen resolution change and to switch the dpi mode during iGO execution ?
No, there is no such ux nor is it possible. iGO itself is not designed for PiP regime
The launcher is solely responsible for this "problem"