Hello,
Still for the "junctionview.zip" ux, here are two new tunnel models:
Spoiler: Model 1
Spoiler: Model 2
Printable View
Hello,
Still for the "junctionview.zip" ux, here are two new tunnel models:
Spoiler: Model 1
Spoiler: Model 2
For full-featured work junctionview.zip Luna in terms of displaying tunnels, the following SVGs are needed: ;)
Spoiler: tunnel.svg
Where do these "z5 ............." files come from? They don't exist in the original "junctionview.zip" ux !
Assuming that we create/add a different image for each "z5......" you quote, are you sure that they will be taken into account and displayed at the right time and in the right place ?
I'm curious ................
That's right, these names are taken from the program log, and they will appear when there is a tunnel corresponding to them, I have so...
Spoiler: Z5....svg
@batiskaf
In fact, if we look into the VAG skin, included in your MULTI Skin work, we also find these additional svg:
Spoiler: screenshot
But will they then work in the Pongo Skin, or has the Master limited their use to the main ones?
In my latest version junctionview.zip for a complete set, there are not enough 2 high-quality svg files (background_z5_forest_static_tunnel.svg & background_z5_static_tunnelcenter.svg) and the program log shows it, and it shows different svg on different tunnels, see my screenshots in the previous post, so it works in Pongo skin Luna. The question remains whether it is necessary... :myword5:
Spoiler: Log: File not found
Hello,
After some tests, it turns out that our friend "Batiskaf" is right.
The "Nextgen" and "Luna" versions can display multiple tunnel models (depending on the tunnel environment), when the correct files are present in the "junctionview.zip" ux.
To test, I have prepared the necessary files for you to add to your ux "junctionview.zip".
Spoiler: screenshot
Have fun ....................
I think it's better to make the tunnel exit more visible to describe the environment.
Spoiler: EXAMPLE
:beating: :beating: it is still safer to look ahead in a tunnel than to monitor a screen to see what the weather will be like when you exit, generally the same as when entering the tunnel :jawdrop5:
Hello,
@orlproi
Unfortunately this distortion is unavoidable in portrait mode. Whether with my files or the original files.
However, it is possible to reduce this distortion, by adjusting the display in the Pongo skin settings!
Here is an example of a portrait mode setting:
Spoiler: screenshot
@lunapark
In principle, I agree with you. And you know that everything I offer is for fun. No one is obligated to use my changes ..................