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  1. #11
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    i tried that skin in wince but does not work, even renamed the file to ui_igo9 but does not work, so cannot even trest the skin.
    but would much prefer a seperate ux like the one above that can do the same in reverse.

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  3. #12
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    has anyone been able to look at this and solve it?

  4. #13
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    This skin option is addition to Primo's native speed limit warning which will warn You when moving faster then speed limit.
    This "native" will warn You if
    A) Speed limit changes to lower speed, or
    B) Your speed changes over the limit

    From that You can see that "A" is what You are asking for and what was wojpen explaining to You (with no success)
    So, there is no need at all for skins to have this option (it already exists in Primo), and they have only opposite option which Primo does not have

    This Primo option can be set in: Settings -> Sounds and Warnings -> Speed Warning Settings
    Select: Audio and Visual
    Now You'll get audio warning (and visual), but it will not be (or maybe it will be?) message You would like to have.
    To have different warning, You have to replace default sound with whatever You like.
    To find out how to do that, search little on this forum.
    Last edited by Midnight Blues; 15th August 2015 at 12:05.
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  5. #14
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    Quote Originally Posted by Midnight Blues View Post
    This skin option is addition to Primo's native speed limit warning which will warn You when moving faster then speed limit.
    This "native" will warn You if
    A) Speed limit changes to lower speed, or
    B) Your speed changes over the limit

    From that You can see that "A" is what You are asking for and what was wojpen explaining to You (with no success)
    So, there is no need at all for skins to have this option (it already exists in Primo), and they have only opposite option which Primo does not have

    This Primo option can be set in: Settings -> Sounds and Warnings -> Speed Warning Settings
    Select: Audio and Visual
    Now You'll get audio warning (and visual), but it will not be (or maybe it will be?) message You would like to have.
    To have different warning, You have to replace default sound with whatever You like.
    To find out how to do that, search little on this forum.
    the thing is i found out how to make it display when speed limit increses and decreases but cannot get both to work simultaiosly. when you change the code it displays the lower speed limit like it does when increases but when you put both code together it does not work.
    it is getting both to work together thats the issue.
    If one could be on the skin as it already is then the other could be a seperate ux but dont know how to do that.

    just becuase you might not like this feature does not mean others wont, it is a very useful feature as many roads the limit changes and no signs to say that or you miss the sign especially if it changes to a 20mph zone.

    many of you think i am talking about the overspeed option, this is not what i am on about, it is specifically the you can incrtease your speed option on the dimka skin.
    Last edited by urbexuk; 15th August 2015 at 14:26.

  6. #15
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    It is this line of code thst makes it say increase

    sc_wspeedmode_change_slttsD = function()
    if MODEL.warning.driveralert.speed_limit() and wSpeedLimit_sltts and MODEL.warning.driveralert.speed_limit() > wSpeedLimit_sltts and MODEL.warning.driveralert.speed_limit() > MODEL.navigation.car.current_speed() and MODEL.lua.wSLTTSVoice_sltts1() and sc_wReadOutSpeedLimitSupported_slttsD() then
    sc_wspeedlimitsayspeech_slttsD(sc_wGetSL_sayphase_slttsD(MODEL.warning.driveralert.speed_limit()))
    end
    wSpeedLimit_sltts = MODEL.warning.driveralert.speed_limit()

    this is in the dimka skin file code

    If the > is changed to < it makes it show the speed has lowerdd and displays that

    i am looking to have both codes above and have < and >

  7. #16
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    You can see the script/skin yourself on these

    This skin shows the speed limit has lowered
    [Only registered and activated users can see links. ]

    This skin shows the speed limit has increased
    [Only registered and activated users can see links. ]

    To test each skin choose a start point half a mile from where the speed increases or lowers and destination half a mile after that then simulate route. For example start in 60mph zone and travel through a 30mph zone and vice versa.

    the code that controls the limit descrease/increase is line 2009 of customised.lua
    Last edited by urbexuk; 19th August 2015 at 19:19.

  8. #17
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    OK
    It's not that I don't like it, but let's forget about it.
    You uploaded two ZIP files which contain file customized.lua
    Problem is that they do not differ only in one ">" or "<", but they have many more differences.
    One is 343117 bytes (from increase.zip) and this one do have those code lines starting in line 2009
    Other is 342086 bytes (from lowered.zip) and code starting line 2009 is:
    Code:
    Please Login or Register to see the links
    I didn't analyze other files for differences
    So problem seems to be more complex then You presented, or did I miss something?
    Last edited by Midnight Blues; 15th August 2015 at 16:32.
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  9. #18
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    ignore the file size as that is caused by changing the spoken text of the speed lower, speed increasing. and other stuff thats not relevent.

    again you seem to mention overspeed, it is nothing to do with that.

    I attached both skins as you can see the code in action.

    The only code that should be concerned about is the one I mentioned. By changing > to < changes the action of the display.

    If I add both codes but with different <> it does not work , neither work. but when only have one code it works fine.

    It is getting both codes to work independent of each other.

    the line of code will be different in the other skin as extra text added, but just do a search till you find the specfic line. You will see it is > compared to the other skin that has <

    As I said it is only that one specific line of code that is important, the rest is not.

    Try each skin in your device and you will see it in action.

    The challenge is just getting the two different sets of code to work together within the skin or creating a ux that will work with the other while the original stays with the skin.

  10. #19
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    anyone been able to look at this?

  11. #20
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    Yes.
    And did you read carefully my previous answer?
    I could not ignore anything in program code (as serious programmer).
    If You could be so kind to post two files with difference only in code that changes behavior, then maybe I'll have enough time to try to look for a solution.
    I do not have time to do searching for a same function in two totally different files and do analyzing if something is affecting final result or not.

    P.S.
    I was in hospital for some time and was not able to answer this.
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