File attached in O.P.
Last edited by Boki; 2nd May 2017 at 08:00 PM. Reason: attached
Are they OK with iGo Nextgen Israel 9.18.27.687519? Where can I put these files?
The title says: primo - Nextgen. Both Editions, all versions.
Just unpack archive and merge it with iGO folder.
New artificial surfaces, rivers, lakes, seas and oceans, green areas, etc. the navigation screen.
Spoiler: pic
New default.vis file, new schemes prepared for correct operation, new GFX folder.
Soon, if there is interest.
Sincerely.
EDIT:
Hello guys,
the new files:
Spoiler: schemes
AD & XA schemes differ only in elevation files (dayheightcolormap.bmp and nightheightcolormap.bmp). The main colors of the known schemes were retained, except for the new rows introduced.
[]'s
Last edited by Boki; 11th December 2017 at 01:48 PM.
For those who wish to customize their own schemes it is important to know the meaning of the parameters used by the forms (artificial surfaces). I leave here some comments.
<Shape name> = <texture_id>, <R>,<G>,<B>, <shade profile>
Parameter meanings:
Shape name: used as defined in the database on the map. The "Unknown_Object" option is used for lost/undefined forms. Here, "shapes" are polygonal regions present on the map screen. For example, the runway of an airport, the land indicating a hospital, etc.
texture_id: texture identifier. It is obsolete; the value -1 is used or the original value is maintained. If texture_id = -1, then it is the RGB color that will be applied. The texture codes are just below.
<R>,<G>,<B> = color code in RGB standard.
shade profile: describes how the polygon will be shaded based on terrain. The values are:
0 => default value. The polygon is filled with the defined RGB color, but is merged with the shading calculated from the terrain (that is, the day/nightheightcolormap.bmp file is also used).
1 => The defined RGB color is ignored, the area of the polygon will be filled with the colors defined by elevation (day/nightheightcolormap.bmp) and shaded by elevation as well (use of the day/nightheightcolormap.bmp file from the DEM file). That is, with the value 1 the colors present in the day/nightheightcolormap.bmp file will be used.
2 => no shading. The pixels in the polygon will always be those defined by the RGB color. With this value the DEM files and day/nightheightcolormap.bmp are ignored.
Note: the values for the texture identifier (texture_id) are:
0 = constructions
1 = wooded areas in cities
2 = industrial areas, airport runways, railways
3 = forests
4 = parks
5 = cemeteries
6 = waters
7 = railway areas
8 = urban areas
9 = ground/soil
Exemple: texture1.bmp or texture2.bmp (folder gfx/day). The textures were only used in iGO8.
[]'s
Gfx and schemes for Avic ,Africa ,Pioneer.
Avic has other dimens. for gfx from other Primo,Basar,Israel..In folder i have and schemes some new.Gfx is for normal resolutions for Higher riseze the fotos
Spoiler: link
Spoiler: screenshots
Last edited by Boki; 16th December 2017 at 03:21 PM.
Folks,
note the difference in the tone of blue indicating the shallowest part of the ocean from the deepest part.
Spoiler: pic
This feature is present on the TomTom map, but is not on the Here map. This visual resource is only possible with the files I posted days ago, but having to change some lines and colors. Soon I will update the files.
[]'s
@takismi
Gfx and schemes for Avic ,Africa ,Pioneer.
Avic has other dimens. for gfx from other Primo,Basar,Israel..In folder i have and schemes some new.Gfx is for normal resolutions for Higher riseze the fotos
Schema from takismi, but I wrote there traffic lights.
Code:Please Login or Register to see the links
Last edited by santon2321; 24th December 2017 at 10:44 PM.
Hi iVoy
Here Mirror of this Good Job - "Gfx and schemes for Avic, Africa, Pioneer..."
Spoiler: Hide
Spoiler: Hide
Thank's Takismi
Regards
Last edited by Boki; 23rd December 2017 at 11:51 AM.
GPS: TomTom ONE
Smartphone: THL T11 Android 4.2.2 Resolution 720x1280
Sygic 14.3.4 IGO Primo 9.6.29.636868 Skins : Doupas V9.0h , Dimka/Frontzosd
Bookmarks