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  1. #1
    Master iozsi's Avatar
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    IGO Primo Animated Startup Image for iGO Primo (multi resolution)

    Animated Startup Image for iGO Primo 800x480

    I made this in three size. iGO primo Android has the capability to read animation. So, why don't we use this capability?

    Spoiler: IMG:
    output KTzyWT zps9021f91c


    Spoiler: IMG:
    output fsQyPa zps97525bc8


    Please follow instructions carefully, this way i don't have to answer to questions witch already has the answer bellow. The movement of animation depend of each device capability (RAM). All are tested and works.
    You have to put the six files in branding or data/ui_android/800_480 and the exiting files also in 800_480/skin_night.
    Also in folder 800_480 you will find the files named skincfg_m3.ini si skincfg_m4.ini where you have to add the follow:

    for skincfg_m3:

    [loading]
    show_phases=1
    phases_bmp="igo_landscape.spr"
    phases_x=0
    phases_y=0
    show_phases_loop=0

    and for skincfg_m4:

    [loading]
    show_phases=1
    phases_bmp="igo_portrait.spr"
    phases_x=0
    phases_y=0
    show_phases_loop=0


    [Only registered and activated users can see links. ]


    Animated Startup Image for iGO Primo 1024x600

    Same procedure as above, but in the corespondent folder.


    [Only registered and activated users can see links. ]



    Animated Startup Image for iGO Primo 1280x720

    Same procedure as above but in the right folder.


    [Only registered and activated users can see links. ]
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    Last edited by iozsi; 11th January 2016 at 07:51.
    16148698166 b7889eaa35

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  3. #2
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    Colleague - a very nice proposition.
    In the description of the installation forgot to add (especially for inexperienced users) what is the location of the file in which to change and how to do it.
    Files which you write are inside the archive data.zip/ui_android / ........ -> here specified folder and the files indicated, and the folder "skin_night".

    good job
    regards wojpen

  4. #3
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    Good Morning
    I have a question, with a resolution of 960x540, I put the images of 800x480 pack, but she did not take the whole screen, we are forced to resize images or is there a trick?

    thank you in advance

  5. #4
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    Bonjuour cacou13 - my friend - and what you have written in sys.txt in the [rawdisplay]?
    Transl.: et ce que vous avez écrit dans sys.txt dans le [rawdisplay]?
    regards wojpen

  6. #5
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    hello wojpen

    I have this

    Code:
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  7. #6
    Master iozsi's Avatar
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    @cacou13
    I have 1024x600 resolution but the info bar take some of the pixels, remains 960x600 or 1024x540. Try to use 1024x600 package. Better bigger, because i made the animation without edges so, it doesn't matter if you loose just a few "blasted" Primo pieces
    16148698166 b7889eaa35

  8. #7
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    Code:
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    Good evening iozsi
    yes, I also tried this version but still not taken any screen, it's a shame

    I will continue further testing to see if I find a solution

    In any case, the idea is nice

  9. #8
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    Cacou 13
    - écrire ce qui est venu après l'application invite l'auteur - Je ai un cas similaire, mais avec une résolution plus élevée
    -

    Transl.: Write what came after the application prompts the author - I have a similar case, but with higher resolution
    regards wojpen

    PS.
    - Je suppose que vous avez entré multimode.ini fichier les paramètres appropriés pour la résolution de votre écran positions m3 et m4?
    Transl.: I assume that you have entered multimode.ini file the appropriate parameters for the resolution of your screen positions m3 and m4?

    PS2:
    For resolution screen for such recording try multimode.ini:

    [modes]
    ; mx = WidthMin..WidthMax, HeightMin..HeightMax, Folder
    ; OR
    ; mx = Width, Height, Folder
    m3 = 720..980,380..600, "800_480"
    m4 = 350..600,680..980, "800_480"

    At this writing the image of the interface is a standard 800x480 resolution matched to your - or - if the standard loading screen before the change had a res of 800x480, and we could see about it. It's a change should be ok.
    The use of images of different sizes most common causes overhang of the program!
    Last edited by wojpen; 8th April 2015 at 19:45.

  10. #9
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    Code:
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    I proceeded as follows:

    Put the six files in iGO / ui_android / 800_480 and also in iGO / ui_android / 800_480 / skin_night.

    Go change in the data.zip, data.zip \ ui_android \ 800_480 \, the files named skincfg_m3.ini and skincfg_m4.ini by adding:

    in skincfg_m3.ini:


    [loading]
    show_phases=1
    phases_bmp="igo_landscape.spr"
    phases_x=0
    phases_y=0
    show_phases_loop=0

    dans skincfg_m4.ini:

    [loading]
    show_phases=1
    phases_bmp="igo_portrait.spr"
    phases_x=0
    phases_y=0
    show_phases_loop=0

    I said that without that, my loading in 960x540 normally open and very well, so it is a problem with these animated loadings

    so I did, for me, no need to go change the multimode.ini, am I wrong?
    FYI, here's what I have in the multimode.ini branding the dream team

    [modes]
    ; mx=WidthMin..WidthMax, HeightMin..HeightMax,Folder
    ; OR
    ; mx=Width, Height ,Folder

    m3=700..1280,400..800,"800_480"
    m4=480..800,700..1280,"800_480"
    m5=1024..1280,480..800,"1024_768"
    m6=480..800,700..1280,"1024_768"

  11. #10
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    Buddy - I think you should look to improve multimode.ini.- post above.
    960/540 = 1.7777 - screen 16:9
    800/480 = 1.6668 - screen 16:10
    Aspect is shattered - so hence this situation.
    Try what I sent - but do not forget to remove the SAVE folder (preferably clean uninstall apk and telephone)
    And by the way - what is the model? HTC One S or Samsung Galaxy S4 Mini?
    Last edited by wojpen; 8th April 2015 at 19:59.

 

 
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