Welcome guest, is this your first visit? Click the "Create Account" button now to join.
Page 1 of 3 123 LastLast
Results 1 to 10 of 21
  1. #1
    Member + iGO Scheme Color Viewer and Editor chenliu's Avatar
    Join Date
    Apr 2011
    Location
    nice one
    Posts
    38
    Rep Power
    83

    Default iGO Scheme Color Viewer and Editor

    iGO Scheme Color Viewer and Editor


    System Requirements: PC -WinXP to Win8
    With this program you can view and change iGO color scheme.

    File attached

    2d8meti
    Attached Files Attached Files
    • This post requires you to click the "LIKE this post" button to see Attachments.

  2.    Advertissements


  3. #2
    Senior Member Nx4's Avatar
    Join Date
    Sep 2014
    Location
    79.933202, -99.228398
    Posts
    144
    Rep Power
    31

    Default

    Can someone tell me which row in color.ini file is responsible for the color of the arrows in the leading route?

    20tggmw

    I want to make them contrast like it's in Sygic:

    33m33na

    Thanks.
    Last edited by Nx4; 31st May 2015 at 07:27 AM.

  4. #3
    Junior Member
    Join Date
    Dec 2012
    Location
    europa
    Posts
    6
    Rep Power
    0

    Default

    to Nx4
    If you think the arrows indicating a one-way, so the search color.ini row labeled "oneway_arrow"
    ..sorry my bad english... I use translator
    Last edited by disoft; 17th June 2015 at 02:56 PM.

  5. #4
    Junior Member
    Join Date
    Jun 2014
    Location
    Forster NSW 2428 Australia
    Age
    73
    Posts
    1
    Rep Power
    0

    Default

    Anybody have a description of each line in color.ini and what it represents on the map?

  6. #5
    Member
    Join Date
    Aug 2014
    Location
    UK
    Posts
    15
    Rep Power
    0

    Default

    Tried to install but comes up with.....

    "Component COMDLG32.OCX or one of its dependencies is not correctly registered: a file is missing or invalid"


    COMDLG32.OCX is present in the colour view folder, so not sure whats going on.

  7. #6
    iGO Enthusiast iGO Scheme Color Viewer and Editor
    iGO Scheme Color Viewer and EditoriGO Scheme Color Viewer and EditoriGO Scheme Color Viewer and EditoriGO Scheme Color Viewer and EditoriGO Scheme Color Viewer and EditoriGO Scheme Color Viewer and EditoriGO Scheme Color Viewer and Editor
    Boki's Avatar
    Join Date
    Jun 2014
    Location
    Niš
    Age
    51
    Posts
    6,289
    Rep Power
    4225

    Default

    Quote Originally Posted by rob View Post
    Tried to install but comes up with.....
    "Component COMDLG32.OCX or one of its dependencies is not correctly registered: a file is missing or invalid"
    Put that file manualy in
    "c:\Windows\System32\" and start "reg.bat"
    or in
    "c:\Windows\SysWOW64\"
    if your system is 64bit and type in command prompt:
    "regsvr32 c:\windows\syswow64\COMDLG32.OCX"
    Last edited by Boki; 2nd August 2015 at 09:54 AM.

  8. #7
    Junior Member
    Join Date
    Nov 2015
    Location
    france
    Posts
    1
    Rep Power
    0

    Default

    Hello

    I propose a much better tool to edit IGO color.ini.
    Possible to edit a complete line by double clicking.
    Sliders with view of real-time color change.

    System Requirements: PC -WinXP to Win10

    File attached

    [Only registered and activated users can see links. ]
    Attached Files Attached Files
    • This post requires you to click the "LIKE this post" button to see Attachments.

  9. #8
    Master
    Join Date
    Mar 2013
    Location
    France
    Posts
    180
    Rep Power
    84

    Default

    description for scheme: (sorry but only found in french
    [INFO]
    Spoiler: INFO:
    name="iGOXaniaContraste"
    night=0

    [color]
    ; # TA FRC_A mapping
    ; # FRC -> class
    ; # 1 -> 0 Motorways
    ; # 2 -> 1 Major Roads of High Importance
    ; # 3 -> 2 Other Major Roads
    ; # 4 -> 4 Secondary Roads
    ; # 5 Local Roads of High Importance
    ; # 5.1 -> 8 Local roads that are the main connections in a settlement
    ; # 5.2 -> 9 Roads through which important through-traffic is possible
    ; # 6 -> 10 Local Roads (Roads used to travel within a part of a settlement,Roads of minor connecting importance in a rural area)
    ; # 7 -> 12 Local Roads of Minor Importance
    ; # 8 -> 13 Other Roads

    ; # arrière-plan visible à grande échelle
    0 = "ground", 215, 230, 205 ; vert pâle

    ;==============================================================
    ; couleurs des routes : x_int couleur intérieure, x_ext bordure
    ; et xw représentations en fil de fer des routes x
    ;==============================================================

    ; # autoroutes (A4, A10 , ..)
    a = "0_int",255,215,16
    A = "0_ext",173,158,90

    ; # axes rapides urbains (A86, A104 la francilienne, périphérique)
    s = "freeway_int",255,215,16
    S = "freeway_ext",173,158,90

    ; # routes Nationales
    b = "1_int",245,0,0
    B = "1_ext",0,0,0

    ; # autres routes principales (D190, D927, N184, grands boulevards)
    c = "2_int", 245,0,0
    C = "2_ext",0,0,0

    ; # routes secondaires (départementales importantes, D22, D922, D680)
    d = "4_int", 255,255,0
    D = "4_ext",0,0,0

    ; # routes locales (petites départementales, D2, D55, D227)
    e = "9_int",255,255,125
    E = "9_ext",0,0,0

    ; # rues importantes, avenues
    f = "8_int",255,255,255
    F = "8_ext",0,0,0

    ; # rues (rue des Réservoirs, avenue du Gal Leclerc à Triel)
    g = "10_int",255,255,255
    G = "10_ext",0,0,0

    ; # petites rues, impasses, allées
    h = "12_int",255,255,255
    H = "12_ext",0,0,0

    ; # autres petites rues
    i = "13_int",255,255,255
    I = "13_ext",0,0,0

    j = "lowdetail_low_junc_int",255,255,255
    J = "lowdetail_low_junc_ext",000,000,000

    k = "lowdetail_hi_junc_int",255,255,255
    K = "lowdetail_hi_junc_ext",000,000,000

    l = "4w",255,255,255
    L = "4w",000,000,000

    m = "8w",255,255,255
    M = "8w",000,000,000

    n = "9w",255,255,255
    N = "9w",000,000,000

    o = "10w",255,255,255
    O = "10w",000,000,000

    p = "12w",255,255,255
    P = "12w",000,000,000

    Q = "13w",100,100,100
    q = "13w",100,100,100

    R = "fable", 255, 0, 0 ; rouge
    r = "fable", 127, 0, 0

    Y = "fable", 255, 255, 0 ; jaune
    y = "fable", 127, 127, 0

    ; # route sans revêtement (route non pavée)
    u = "unpaved", 121, 78, 0
    U = "unpaved_ext",74,74,74

    ; # route à revêtement abimé
    v = "poor", 215, 209, 160
    V = "poor_ext",74,74,74

    : # rue piétonne
    z = "ped", 255,204,255
    Z = "ped_ext",74,74,74

    x = "ferry", 255,255,255
    X = "ferry_ext",000,000,136

    w = "train_ferry", 255,255,255
    W = "train_ferry_ext",000,000,136

    t = "1w",255,239,193
    T = "1w",255,150,90

    1 = "orszaghatar szine", 200,200,200
    2 = "megyehatarok szine", 180,180,180
    3 = "kulterulethatarok szine", 100,100,100
    4 = "nagyvaros kerulethatarok szine", 100,100,100
    5 = "viz szine, couleur de l'eau", 0,0,220

    ;=============================================================
    ; Shape colors
    ; color_name = <texture_id>,<R>,<G>,<B>
    ; textures visibles si polygone texture coché dans option
    ; si texture_id = -1 alors c'est la couleur RGB qui s'applique
    ;=============================================================

    space = 0, 0, 0, 0
    stars = 0,200,200,200

    ;=====================================
    ;Built Up Areas
    ;=====================================
    ; # arrière-plan
    Partition_area = 9, 215, 230, 205
    ; # zone urbaine
    built_up = 8, 253,181,123
    built_up_border = 1, 255, 128, 0
    ;District =

    ;=====================================
    ;Water elements
    ;=====================================

    sweet_water = 6, 128,179,255
    salt_water = 6, 128,179,255
    intermittent_water = 6, 128,179,255

    ;=====================================
    ;Land Use / Land Cover
    ;=====================================

    ; # plage/dune/sable (Beach/Dune/Sand Area)
    ;sand_area =

    ; # Glacier: Big hunk of ice
    ;glacier =

    ; # vergers et plantations (Orchard or plantation area)
    ;orchard =

    ; # broussailles (Scrub brush area)
    ;scrub =

    ; # Tundra: Area of nearly always freezing soil
    ;tundra =

    ; # marais et marécages (Wetland or swamp area)
    wetland = 6, 153,255,204

    ;-------------------------------------
    ;Parc municipal, Forêt, Parc National
    ;-------------------------------------
    city_park = 4, 161,237,153
    state_forest = 3, 161,237,153
    National_Park = 3, 161,237,153
    ;National_Park_border = 1, 89, 185, 86

    ;-------------------------------------
    ;Forest
    ;-------------------------------------
    ; # surfaces boisées en ville
    city_forest = 1, 161,237,153
    ;nem other_forest = 1, 000,255,000

    ;-------------------------------------
    ;Artificial Surface
    ;-------------------------------------
    ; # aéroport
    airport_ground = 4, 132,132,132

    ; # piste d'aéroport
    airport_runway = 2, 000,000,000

    ;Amusement_Park_Ground =

    ; # constructions
    building = 0, 209,143,128

    ; # cimetières
    cemetery_ground = 5, 146,224,139

    ;Company_Ground =
    ;Golf_Course_Ground =
    ;Hospital_Ground =

    ; # zones industrielles
    industrial_area = 2, 180,180,180

    ; # zones ferrovières
    Railway_area = 7, 000,000,000

    ;Industrial_Harbour_Area =
    ;Institution =
    ;Marina_Area =
    ;Military_Territory =
    ;Open_Parking_Area =
    ;Parking_Garage_Ground =
    ;Shopping_Center_Ground =
    ;Stadium_Ground =
    ;University_or_College_Ground =
    ;Other_Land_Use =

    ;=====================================
    ;Line shapes
    ;=====================================
    ; # voies ferrées
    railway = 2, 0,0,0

    ; # frontières
    international_border = -1, 0,0,0

    region_border = -1, 241,186,153
    political_border = -1, 20,200,60

    ;Pipeline =
    ;Powerline =
    ;Shoreline =

    ;=====================================
    ;User shapes, can be of line or polygon type
    ; if used, the layer name must be defined
    ; at conversion time
    ;=====================================

    area_a = 4, 176,176,176
    area_b = 3, 204,204,204
    area_c = 2, 240,240,240
    ;user2 =
    ;user3 =
    ;user4 =
    ;user5 =
    ;user6 =
    ;user7 =
    ;user8 =

    ;=====================================
    ; Label Colors
    ;=====================================

    ; # noms des rues
    label_road = "", 0,0,0

    ; # nom des rues en dessous d'un certain niveau de zoom
    label_roadlt = "", 90,90,90

    ; # noms des villes
    label_settlements = "", 0,0,0

    ; # bordure boite d'info des POIs
    label_poi = "",0,127,0

    ; # texte nom autoroute, freeway et routes
    road_shield = "", 250, 250, 250

    ; # texte nom des routes européennes Exx
    road_box = "", 250,250,0

    ; # fond du cartouche des autoroutes Axx
    shield_fill = "", 247,238,000

    ; # bordure cartouche
    shield_border = "", 0, 0, 0

    ; # fond cartouche routes européennes Exx
    box_fill = "", 114, 114, 177

    ; # fond cartouche routes Nxx et Dxx
    light_shield = "", 114, 177, 114

    ; # ?
    light_shield_ext = "", 114, 114, 114

    ; # texte nom routes dans panneau 3D
    roadlabel_fill = "", 255,255,255

    ; # bordure panneau 3D
    roadlabel_frame = "", 255,0,0

    ; # pied panneau 3D
    roadlabel_stick = "", 0,0,0

    ; # itinéraire
    planned_road = "",255,000,255
    planned_road_ext = "",0,65,124

    planned_road_visited = "",0,127,0
    planned_road_visited_ext = "",0,35,64

    planned_road_future = "",0,127,0
    planned_road_future_ext = "",0,35,64

    ; # routes interdites sur itinéraire
    planned_road_prohibited = "",150,150,150
    planned_road_prohibited_ext = "",127,0,0

    planned_road_inactive = "",164,164,164
    planned_road_inactive_ext = "",92,92,92

    district.1 = 8, 255,186,136
    district.2 = 8, 255,206,136
    district.3 = 8, 255,186,156
    district.4 = 8, 235,206,156
    district.5 = 8, 235,206,136
    district.6 = 8, 235,186,156

    ;=====================================
    ; System colors
    ;=====================================

    ; # couleur de l'horizon
    hazecolor = 0,165,203,247

    ; # couleurs et police échelle
    zoomcolor1 = 0, 0,60,0
    zoomcolor2 = 0, 255,255,255
    zoomcolorfont = 0,0,60,0
    zoomcolorglow = 0,255,255,255

    ; # flèche de position
    carcolorint = 0,0,64,255

    ; # bordure flèche de position
    carcolorext = 0,255,255,255

    ; # position réelle du gps
    carcolorghostint = 0, 150, 150, 150
    carcolorghostext = 0, 50, 50, 50

    ; # flèche de direction
    nextarrowcolor = 0,70,70,70

    [font]
    tahoma="tahoma"
    tahomabd="tahomabd"

    [icon]
    ; # petit icône POIs
    poi="gfx/day/poi6x6.spr"

    ; # icônes à taille normale POIs
    poi2="xnpoi26x26.spr"

    ; #
    ;poi2tc="gfx/poi26x26tc.spr"
    poi2tc="xnpoi26x26.spr"

    ; # puces représentant les villes
    settlements="gfx/telepules.spr"

    ; #
    trackinglist="gfx/day/trackinglist.spr"

    flags="uicommon/daylight/small_flags.spr"
    pins="uicommon/daylight/pins.spr"
    gpspos="uicommon/daylight/carpos.spr"
    cursor="uicommon/daylight/cursor.spr"

    [other]
    ; # palette de textures
    texture="texture.spr"
    ; # images de fond de jour et de nuit
    sun="gfx/day/sun.spr"
    sky="gfx/day/sky.spr"

    [userpoi]
    font="tahoma"
    fontsize=10
    color=0,0,0

    [track]
    ; params: x = <intR> <intG> <intB> <extR> <extG> <extB>
    ; x: 1-n (0 is reserved for the not visible track type)
    1 = 200,0,0,255,255,255

    2 = 255,85,0,235,65,0
    3 = 0,255,128,0,235,108
    4 = 255,0,0,235,0,0
    5 = 0,213,255,0,193,235
    6 = 0,0,255,0,0,235
    7 = 128,0,255,108,0,235
    8 = 0,255,0,0,235,0
    9 = 255,255,128,235,235,108
    10 = 255,198,0,235,168,0
    Last edited by Sunnyside Navi; 3rd December 2015 at 04:28 PM.

  10. #9
    Junior Member
    Join Date
    Jun 2017
    Location
    california
    Posts
    1
    Rep Power
    0

    Default

    Just wondering what the trick is to getting this to work. After I edit even one line with this tool is causes my unit to reboot.
    Using Igo Primo on jensen vx7022
    Any Ideas?

  11. #10
    iGO Enthusiast iGO Scheme Color Viewer and Editor
    iGO Scheme Color Viewer and EditoriGO Scheme Color Viewer and EditoriGO Scheme Color Viewer and EditoriGO Scheme Color Viewer and EditoriGO Scheme Color Viewer and EditoriGO Scheme Color Viewer and EditoriGO Scheme Color Viewer and Editor
    Boki's Avatar
    Join Date
    Jun 2014
    Location
    Niš
    Age
    51
    Posts
    6,289
    Rep Power
    4225

    Default

    There is no any trick.
    The main thing is how and with what software you are reverting back in data.zip modded ini file?
    Use total commander.
    Before asking a question, know it's already discussed here and at 99.9% is not unique. Use search.
    NO ONE IS A SEER, READ (click on): [Only registered and activated users can see links. ] <- Click!
    [Only registered and activated users can see links. ] <- Click!

    Spoiler: obs
    Many questions become very arduous, a lot of time chewed deja vu...Since we have lost all the year of work and effort, many people have no will to answer the same questions again. Me neither. Use a search, please.

 

 

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •